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Presentation skills (5 cr)

Code: GD00CU00-3017

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Sarah-Jane Leavey
Groups
GDKV25KM
Game design, part-time studies
Course
GD00CU00

Realization has 4 reservations. Total duration of reservations is 12 h 0 min.

Time Topic Location
Fri 26.09.2025 time 09:00 - 11:30
(2 h 30 min)
Presentation skills GD00CU00-3017
T104 Isosali (34+1), Taidetalo
Fri 17.10.2025 time 12:30 - 16:00
(3 h 30 min)
Presentation skills GD00CU00-3017
T104 Isosali (34+1), Taidetalo
Thu 06.11.2025 time 09:00 - 11:30
(2 h 30 min)
Presentation skills GD00CU00-3017
MS12 Studio, Meduusa-studio
Thu 27.11.2025 time 12:30 - 16:00
(3 h 30 min)
Presentation skills GD00CU00-3017
MS12 Studio, Meduusa-studio
Changes to reservations may be possible.

Objective

You know the basics of the axonometric and descriptive geometry and the drawing of one vanishing point from three different projections of the perspective picture.
You can draw a circle, ellipse and free curves in perspective by free hand.
You master proportions in the perspective picture.
You can use line thickness as an effect.
You can use presentation technical methods to create credible presentation pictures by free hand.
You can combine pictures and text in a presentation poster.
You know the basics of using shades and shadings in perspective picture.
You can draw and stylize a person (a woman, man, child) anatomically right.
You know how to present outfits and materials over a human model in different positions and how to realistically execute the materials of surfaces, forms and spaces
You master the use of colour pencils, felt-tip pens and dry pastels.

Content

How to implement the European first angle projection?
How to mark the dimensioning in accordance with the standards?
How to draw a perspective picture?
How to visualise an idea by drawing?
How to create coloured inner and/or outer views?
How to present a small object as an axonometric presentation picture and as projections?
How to create a presentation poster?
How to present coloured presentation pictures of clothing on a person or different materials and surface forms with different tools?

Course material

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Study forms and methods

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the assignments deadlines. The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

RDI will be intergrated where possible

Timing of exams and assignments

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Student workload

In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently or in groups outside of class.

Course part description

The student will create a series of drawings demonstrating the following skills:
One point Perspective
Two point perspective
Use of Line thicknesses to define spacial relationships
Mirroring techniques
Transferring points
Basic anatomy block out and the human skeleton

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of drawing based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.

Evaluation scale

1-5

Assessment methods and criteria

Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5

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