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Character and environment design (5 cr)

Code: GD00CU11-3014

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Nicholas Sweetman
Maarit Kalmakurki
Groups
GDKV24SP
Game design, full-time studies
Course
GD00CU11

Realization has 8 reservations. Total duration of reservations is 30 h 30 min.

Time Topic Location
Mon 15.09.2025 time 10:00 - 14:00
(4 h 0 min)
Character and environment design GD00CU11-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 29.09.2025 time 10:00 - 14:00
(4 h 0 min)
Character and environment design GD00CU11-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 13.10.2025 time 10:00 - 14:00
(4 h 0 min)
Character and environment design GD00CU11-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 27.10.2025 time 10:00 - 14:00
(4 h 0 min)
Character and environment design GD00CU11-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 10.11.2025 time 10:00 - 14:00
(4 h 0 min)
Character and environment design GD00CU11-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 20.11.2025 time 08:30 - 11:30
(3 h 0 min)
Character and environment design GD00CU11-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 04.12.2025 time 12:30 - 16:15
(3 h 45 min)
Character and environment design GD00CU11-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 08.12.2025 time 10:15 - 14:00
(3 h 45 min)
Character and environment design GD00CU11-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You know how to write a character description document outlining the physical and personality characteristics of a script’s cast members.
You know how to use basic forms to create defined silhouettes for the ensembled cast and environmental locations.
You have a clear understanding of basic human body types and distinctive ethnic features.
You know how to produce a location list and environment plan based on a Game Design Document or script.
You are able create character turn-around sheets, expression sheets and basic environment production drawings for 3D modellers.

Content

How to design a character's individual strengths and weaknesses and their traits and skills?
How to create character sheets and game environment plans?
How to set up a graphics tablet?
How to sketch thumbnails exploring composition and camera placement in environment design?
How to use silhouetting techniques to develop physical character differentiation within a cast and to express aspects of personality?
How to create an expression sheet of facial reactions?
How to paint in grisaille technique?

Course material

Game design basics. Mise-en-scene. Script writing & Non-linear storytelling.
Videorecordings, video ja literature links on Learn

Study forms and methods

Kurssi toteutetaan Kouvolan kampuksella viikoittaisen aikataulun mukaisesti. Online teaching sessions may also be possible.
Aktiivinen osallistuminen näille aikataulutetuille tunneille on pakollista. Etäosallistuminen ei ole mahdollista. Yleensä aikataulutettuja kontaktiopetustunteja ei tallenneta eikä toisteta verkkoluentoina.
Opiskelijat etenevät osallistumalla aikataulutettuihin tunteihin ja suorittamalla tehtäviä ja harjoituksia yksin tai ryhmissä.
Arvioidut tehtävät ja käytännön harjoitukset on suoritettava.

RDI and work-related cooperation

The course links with a previous game development course. The course teaches skills work worklife.

Timing of exams and assignments

The course involves several tasks that are done during the classes or during independent study. No exams.

Student workload

135 hours = 5 credits

Evaluation scale

1-5

Assessment methods and criteria

Activity in lectures, achieving all assignements and their quality

Qualifications

Required studies of Drawing and painting, Composition and colour, and Game design research & sketching or equivalent skills.

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