Character and environment design (5 cr)
Code: GD00CU11-3015
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 20
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Nicholas Sweetman
- Maarit Kalmakurki
- Groups
-
GDKV24KMGame design, part-time studies
- Course
- GD00CU11
Realization has 9 reservations. Total duration of reservations is 20 h 0 min.
Time | Topic | Location |
---|---|---|
Fri 31.01.2025 time 09:00 - 11:30 (2 h 30 min) |
Character and environment design GD00CU11-3015 |
MS10
Tietokoneluokka (26+1)
|
Fri 31.01.2025 time 12:30 - 16:00 (3 h 30 min) |
Character and environment design GD00CU11-3015 |
MS10
Tietokoneluokka (26+1)
|
Thu 13.02.2025 time 18:00 - 20:00 (2 h 0 min) |
Character and environment design GD00CU11-3015 |
remote teaching (scheduled)
|
Thu 06.03.2025 time 18:00 - 20:00 (2 h 0 min) |
Character and environment design GD00CU11-3015 |
remote teaching (scheduled)
|
Thu 20.03.2025 time 18:00 - 20:00 (2 h 0 min) |
Character and environment design GD00CU11-3015 |
remote teaching (scheduled)
|
Fri 04.04.2025 time 09:00 - 11:30 (2 h 30 min) |
Character and environment design GD00CU11-3015 |
MS10
Tietokoneluokka (26+1)
|
Fri 04.04.2025 time 12:30 - 16:00 (3 h 30 min) |
Character and environment design GD00CU11-3015 |
MS10
Tietokoneluokka (26+1)
|
Tue 15.04.2025 time 17:00 - 18:00 (1 h 0 min) |
Character and environment design GD00CU11-3015 |
remote teaching (scheduled)
|
Mon 05.05.2025 time 17:00 - 18:00 (1 h 0 min) |
Character and environment design GD00CU11-3015 |
remote teaching (scheduled)
|
Objective
You know how to write a character description document outlining the physical and personality characteristics of a script’s cast members.
You know how to use basic forms to create defined silhouettes for the ensembled cast and environmental locations.
You have a clear understanding of basic human body types and distinctive ethnic features.
You know how to produce a location list and environment plan based on a Game Design Document or script.
You are able create character turn-around sheets, expression sheets and basic environment production drawings for 3D modellers.
Content
How to design a character's individual strengths and weaknesses and their traits and skills?
How to create character sheets and game environment plans?
How to set up a graphics tablet?
How to sketch thumbnails exploring composition and camera placement in environment design?
How to use silhouetting techniques to develop physical character differentiation within a cast and to express aspects of personality?
How to create an expression sheet of facial reactions?
How to paint in grisaille technique?
Course material
Game design basics. Mise-en-scene. Script writing & Non-linear storytelling.
Study forms and methods
The course includes mostly online lessons. Contact lessons are on campus when the group has contact days.
RDI and work-related cooperation
The course links with a previous game development course. The course teaches skills work worklife.
Student workload
5 credits = 5 x 27h
Evaluation scale
1-5
Assessment methods and criteria
Grading 1-5
Qualifications
Required studies of Drawing and painting, Composition and colour, and Game design research & sketching or equivalent skills.