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Character and environment design (5 cr)

Code: GD00CU11-3015

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 20
Degree programmes
Degree Programme in Game Design
Teachers
Nicholas Sweetman
Maarit Kalmakurki
Groups
GDKV24KM
Game design, part-time studies
Course
GD00CU11

Realization has 9 reservations. Total duration of reservations is 20 h 0 min.

Time Topic Location
Fri 31.01.2025 time 09:00 - 11:30
(2 h 30 min)
Character and environment design GD00CU11-3015
MS10 Tietokoneluokka (26+1)
Fri 31.01.2025 time 12:30 - 16:00
(3 h 30 min)
Character and environment design GD00CU11-3015
MS10 Tietokoneluokka (26+1)
Thu 13.02.2025 time 18:00 - 20:00
(2 h 0 min)
Character and environment design GD00CU11-3015
remote teaching (scheduled)
Thu 06.03.2025 time 18:00 - 20:00
(2 h 0 min)
Character and environment design GD00CU11-3015
remote teaching (scheduled)
Thu 20.03.2025 time 18:00 - 20:00
(2 h 0 min)
Character and environment design GD00CU11-3015
remote teaching (scheduled)
Fri 04.04.2025 time 09:00 - 11:30
(2 h 30 min)
Character and environment design GD00CU11-3015
MS10 Tietokoneluokka (26+1)
Fri 04.04.2025 time 12:30 - 16:00
(3 h 30 min)
Character and environment design GD00CU11-3015
MS10 Tietokoneluokka (26+1)
Tue 15.04.2025 time 17:00 - 18:00
(1 h 0 min)
Character and environment design GD00CU11-3015
remote teaching (scheduled)
Mon 05.05.2025 time 17:00 - 18:00
(1 h 0 min)
Character and environment design GD00CU11-3015
remote teaching (scheduled)
Changes to reservations may be possible.

Objective

You know how to write a character description document outlining the physical and personality characteristics of a script’s cast members.
You know how to use basic forms to create defined silhouettes for the ensembled cast and environmental locations.
You have a clear understanding of basic human body types and distinctive ethnic features.
You know how to produce a location list and environment plan based on a Game Design Document or script.
You are able create character turn-around sheets, expression sheets and basic environment production drawings for 3D modellers.

Content

How to design a character's individual strengths and weaknesses and their traits and skills?
How to create character sheets and game environment plans?
How to set up a graphics tablet?
How to sketch thumbnails exploring composition and camera placement in environment design?
How to use silhouetting techniques to develop physical character differentiation within a cast and to express aspects of personality?
How to create an expression sheet of facial reactions?
How to paint in grisaille technique?

Course material

Game design basics. Mise-en-scene. Script writing & Non-linear storytelling.

Study forms and methods

The course includes mostly online lessons. Contact lessons are on campus when the group has contact days.

RDI and work-related cooperation

The course links with a previous game development course. The course teaches skills work worklife.

Student workload

5 credits = 5 x 27h

Evaluation scale

1-5

Assessment methods and criteria

Grading 1-5

Qualifications

Required studies of Drawing and painting, Composition and colour, and Game design research & sketching or equivalent skills.

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