Skip to main content

Level design (5 cr)

Code: GD00CU14-3016

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Nicholas Leppanen
Groups
GDKV24KM
Game design, part-time studies
Course
GD00CU14

Realization has 6 reservations. Total duration of reservations is 18 h 0 min.

Time Topic Location
Thu 30.01.2025 time 09:00 - 11:30
(2 h 30 min)
Level design GD00CU14-3016
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 30.01.2025 time 12:30 - 16:00
(3 h 30 min)
Level design GD00CU14-3016
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 20.02.2025 time 12:30 - 15:00
(2 h 30 min)
Level design GD00CU14-3016
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 21.02.2025 time 12:30 - 16:00
(3 h 30 min)
Level design GD00CU14-3016
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 25.04.2025 time 09:00 - 11:30
(2 h 30 min)
Level design GD00CU14-3016
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 25.04.2025 time 12:30 - 16:00
(3 h 30 min)
Level design GD00CU14-3016
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

The core focus is on the basic skills and work on their own game projects.
RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.

Go back to top of page