Level design (5 cr)
Code: GD00CU14-3016
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Nicholas Leppanen
- Groups
-
GDKV24KMGame design, part-time studies
- Course
- GD00CU14
Realization has 6 reservations. Total duration of reservations is 18 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 30.01.2025 time 09:00 - 11:30 (2 h 30 min) |
Level design GD00CU14-3016 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 30.01.2025 time 12:30 - 16:00 (3 h 30 min) |
Level design GD00CU14-3016 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 20.02.2025 time 12:30 - 15:00 (2 h 30 min) |
Level design GD00CU14-3016 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 21.02.2025 time 12:30 - 16:00 (3 h 30 min) |
Level design GD00CU14-3016 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 25.04.2025 time 09:00 - 11:30 (2 h 30 min) |
Level design GD00CU14-3016 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 25.04.2025 time 12:30 - 16:00 (3 h 30 min) |
Level design GD00CU14-3016 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.
Content
What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
The course mostly online. Contact lessons are on campus when the group has contact days.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
The core focus is on the basic skills and work on their own game projects.
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.
Qualifications
Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.