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3D character design (5 cr)

Code: GD00CU18-3013

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Emilia Haanpää
Groups
GDKV24KM
Game design, part-time studies
Course
GD00CU18

Realization has 13 reservations. Total duration of reservations is 25 h 0 min.

Time Topic Location
Fri 05.09.2025 time 09:00 - 11:30
(2 h 30 min)
3D character design GD00CU18-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 12.09.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Fri 19.09.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Fri 03.10.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Fri 10.10.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Thu 16.10.2025 time 12:30 - 15:30
(3 h 0 min)
3D character design GD00CU18-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 31.10.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Thu 06.11.2025 time 09:00 - 11:30
(2 h 30 min)
3D character design GD00CU18-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 14.11.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Fri 21.11.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Fri 05.12.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Fri 12.12.2025 time 12:30 - 14:00
(1 h 30 min)
Online feedback session: 3D character design GD00CU18-3013
remote teaching (scheduled)
Thu 18.12.2025 time 12:30 - 16:00
(3 h 30 min)
3D character design GD00CU18-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Course material

Material on Learn

Study forms and methods

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

Students are creating a 3D character for their own game project

Student workload

Previous studies: Character and environment design, Basics of 3D modelling, 3D environment design.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

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