3D character design (5 cr)
Code: GD00CU18-3013
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 13 reservations. Total duration of reservations is 25 h 0 min.
Time | Topic | Location |
---|---|---|
Fri 05.09.2025 time 09:00 - 11:30 (2 h 30 min) |
3D character design GD00CU18-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 12.09.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Fri 19.09.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Fri 03.10.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Fri 10.10.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Thu 16.10.2025 time 12:30 - 15:30 (3 h 0 min) |
3D character design GD00CU18-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 31.10.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Thu 06.11.2025 time 09:00 - 11:30 (2 h 30 min) |
3D character design GD00CU18-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 14.11.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Fri 21.11.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Fri 05.12.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Fri 12.12.2025 time 12:30 - 14:00 (1 h 30 min) |
Online feedback session: 3D character design GD00CU18-3013 |
remote teaching (scheduled)
|
Thu 18.12.2025 time 12:30 - 16:00 (3 h 30 min) |
3D character design GD00CU18-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.
Content
How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?
Course material
Material on Learn
Study forms and methods
The course mostly online. Contact lessons are on campus when the group has contact days.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
Students are creating a 3D character for their own game project
Student workload
Previous studies: Character and environment design, Basics of 3D modelling, 3D environment design.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments
Qualifications
Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.