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3D character design (5 cr)

Code: GD00CU18-3014

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Emilia Haanpää
Groups
GDKV23SP
Game design, full-time studies
Course
GD00CU18

Realization has 5 reservations. Total duration of reservations is 31 h 15 min.

Time Topic Location
Mon 03.03.2025 time 10:00 - 16:00
(6 h 0 min)
3D character design GD00CU18-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 10.03.2025 time 10:00 - 16:00
(6 h 0 min)
3D character design GD00CU18-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 27.03.2025 time 09:00 - 16:00
(7 h 0 min)
3D character design GD00CU18-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 10.04.2025 time 09:00 - 16:00
(7 h 0 min)
3D character design GD00CU18-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 23.04.2025 time 09:00 - 14:15
(5 h 15 min)
3D character design GD00CU18-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Course material

Material on Learn

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

Students are creating a 3D character for their own game project

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

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