Basics of 2D animation (5 cr)
Code: GD00CU02-3014
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 14 reservations. Total duration of reservations is 34 h 0 min.
Time | Topic | Location |
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Tue 21.01.2025 time 11:45 - 13:45 (2 h 0 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Wed 29.01.2025 time 08:15 - 11:15 (3 h 0 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Tue 04.02.2025 time 11:30 - 13:45 (2 h 15 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Mon 10.02.2025 time 14:15 - 16:30 (2 h 15 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Tue 11.02.2025 time 12:00 - 15:00 (3 h 0 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Tue 04.03.2025 time 11:30 - 13:45 (2 h 15 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Tue 18.03.2025 time 11:30 - 13:45 (2 h 15 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Tue 25.03.2025 time 12:00 - 15:00 (3 h 0 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Tue 01.04.2025 time 11:30 - 13:45 (2 h 15 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Mon 07.04.2025 time 13:15 - 15:30 (2 h 15 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
|
Tue 08.04.2025 time 12:00 - 15:00 (3 h 0 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
|
Tue 15.04.2025 time 11:45 - 13:45 (2 h 0 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
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Tue 22.04.2025 time 11:30 - 13:45 (2 h 15 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
|
Tue 29.04.2025 time 11:30 - 13:45 (2 h 15 min) |
Basics of 2D animation GD00CU02-3014 |
MS10
Tietokoneluokka (26+1)
|
Objective
You are familiar with the principles of animation and are able to identify them in any given animation.
You are able to convey realism and believability to an animated object. You understand how to create motion.
You know how to use After Effects and Photoshop software for animation purposes.
Content
What is animation and what are the 12 principles of animation? Why do we have the principles of animation? How do you use different animation techniques and styles?
What are the different animation principles and how do they affect an animation? How are the principles of animation related to game design? How does a proper animation affect gameplay and the game experience?
How to animate a character? What are cycles and how do you animate walking, running and jumping cycles?
How to utilise keyframe techniques, tracking and motion paths, camera techniques and effects? What are sprites and how to make character sprite animations?
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
The core focus is on the basic skills. No work-life co-operation.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.