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Basics of 2D animation (5 cr)

Code: GD00CU02-3014

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Groups
GDKV23SP
Game design, full-time studies
Course
GD00CU02

Realization has 14 reservations. Total duration of reservations is 34 h 0 min.

Time Topic Location
Tue 21.01.2025 time 11:45 - 13:45
(2 h 0 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Wed 29.01.2025 time 08:15 - 11:15
(3 h 0 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 04.02.2025 time 11:30 - 13:45
(2 h 15 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Mon 10.02.2025 time 14:15 - 16:30
(2 h 15 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 11.02.2025 time 12:00 - 15:00
(3 h 0 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 04.03.2025 time 11:30 - 13:45
(2 h 15 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 18.03.2025 time 11:30 - 13:45
(2 h 15 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 25.03.2025 time 12:00 - 15:00
(3 h 0 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 01.04.2025 time 11:30 - 13:45
(2 h 15 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Mon 07.04.2025 time 13:15 - 15:30
(2 h 15 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 08.04.2025 time 12:00 - 15:00
(3 h 0 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 15.04.2025 time 11:45 - 13:45
(2 h 0 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 22.04.2025 time 11:30 - 13:45
(2 h 15 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Tue 29.04.2025 time 11:30 - 13:45
(2 h 15 min)
Basics of 2D animation GD00CU02-3014
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are familiar with the principles of animation and are able to identify them in any given animation.
You are able to convey realism and believability to an animated object. You understand how to create motion.
You know how to use After Effects and Photoshop software for animation purposes.

Content

What is animation and what are the 12 principles of animation? Why do we have the principles of animation? How do you use different animation techniques and styles?
What are the different animation principles and how do they affect an animation? How are the principles of animation related to game design? How does a proper animation affect gameplay and the game experience?
How to animate a character? What are cycles and how do you animate walking, running and jumping cycles?
How to utilise keyframe techniques, tracking and motion paths, camera techniques and effects? What are sprites and how to make character sprite animations?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

The core focus is on the basic skills. No work-life co-operation.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

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