Skip to main content

Game production (5 cr)

Code: GD00CU19-3013

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Mikko Lehto
Groups
GDKV23SP
Game design, full-time studies
Course
GD00CU19

Realization has 17 reservations. Total duration of reservations is 53 h 45 min.

Time Topic Location
Mon 20.01.2025 time 14:15 - 15:00
(0 h 45 min)
Game production GD00CU19-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 22.01.2025 time 12:30 - 14:00
(1 h 30 min)
Game production GD00CU19-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 03.02.2025 time 10:00 - 16:00
(6 h 0 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Thu 13.02.2025 time 13:30 - 16:00
(2 h 30 min)
Milestone 1: Game production GD00CU19-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 20.02.2025 time 09:00 - 10:00
(1 h 0 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Thu 20.02.2025 time 12:00 - 16:15
(4 h 15 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Fri 21.02.2025 time 09:00 - 10:00
(1 h 0 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Thu 06.03.2025 time 08:15 - 12:30
(4 h 15 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Tue 11.03.2025 time 09:00 - 12:00
(3 h 0 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Thu 20.03.2025 time 13:30 - 16:00
(2 h 30 min)
Milestone 2: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Wed 26.03.2025 time 08:15 - 12:30
(4 h 15 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Wed 02.04.2025 time 08:30 - 14:30
(6 h 0 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Mon 07.04.2025 time 10:00 - 12:00
(2 h 0 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Fri 11.04.2025 time 10:00 - 14:00
(4 h 0 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Mon 14.04.2025 time 10:00 - 13:00
(3 h 0 min)
Studiotime: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Thu 17.04.2025 time 12:30 - 16:00
(3 h 30 min)
Milestone 3: Game production GD00CU19-3013
MS206 Työtila/projektitila(12), Meduusa-studio
Mon 28.04.2025 time 12:30 - 16:45
(4 h 15 min)
Project feedback: Game production GD00CU19-3013
MS12 Studio, Meduusa-studio
Changes to reservations may be possible.

Objective

You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.

Content

How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?

Course material

Material on Learn

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

The students are working on their own game project

Evaluation scale

1-5

Qualifications

Basic knowledge of game production required.

Go back to top of page