Game production (5 cr)
Code: GD00CU19-3013
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 17 reservations. Total duration of reservations is 53 h 45 min.
Time | Topic | Location |
---|---|---|
Mon 20.01.2025 time 14:15 - 15:00 (0 h 45 min) |
Game production GD00CU19-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 22.01.2025 time 12:30 - 14:00 (1 h 30 min) |
Game production GD00CU19-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 03.02.2025 time 10:00 - 16:00 (6 h 0 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Thu 13.02.2025 time 13:30 - 16:00 (2 h 30 min) |
Milestone 1: Game production GD00CU19-3013 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 20.02.2025 time 09:00 - 10:00 (1 h 0 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Thu 20.02.2025 time 12:00 - 16:15 (4 h 15 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Fri 21.02.2025 time 09:00 - 10:00 (1 h 0 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Thu 06.03.2025 time 08:15 - 12:30 (4 h 15 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Tue 11.03.2025 time 09:00 - 12:00 (3 h 0 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Thu 20.03.2025 time 13:30 - 16:00 (2 h 30 min) |
Milestone 2: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Wed 26.03.2025 time 08:15 - 12:30 (4 h 15 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Wed 02.04.2025 time 08:30 - 14:30 (6 h 0 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Mon 07.04.2025 time 10:00 - 12:00 (2 h 0 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Fri 11.04.2025 time 10:00 - 14:00 (4 h 0 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Mon 14.04.2025 time 10:00 - 13:00 (3 h 0 min) |
Studiotime: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Thu 17.04.2025 time 12:30 - 16:00 (3 h 30 min) |
Milestone 3: Game production GD00CU19-3013 |
MS206
Työtila/projektitila(12), Meduusa-studio
|
Mon 28.04.2025 time 12:30 - 16:45 (4 h 15 min) |
Project feedback: Game production GD00CU19-3013 |
MS12
Studio, Meduusa-studio
|
Objective
You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.
Content
How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?
Course material
Material on Learn
Study forms and methods
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
The students are working on their own game project
Evaluation scale
1-5
Qualifications
Basic knowledge of game production required.