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Usability and user interface design (5 cr)

Code: GD00CU06-3013

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Mikko Lehto
Groups
GDKV23SP
Game design, full-time studies
Course
GD00CU06

Realization has 11 reservations. Total duration of reservations is 33 h 0 min.

Time Topic Location
Wed 22.01.2025 time 09:00 - 11:30
(2 h 30 min)
Usability and user interface design GD00CU06-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 28.01.2025 time 10:30 - 14:00
(3 h 30 min)
Usability and user interface design GD00CU06-3013
MS12 Studio, Meduusa-studio
Wed 12.02.2025 time 10:00 - 14:00
(4 h 0 min)
Usability and user interface design GD00CU06-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 20.02.2025 time 10:00 - 12:00
(2 h 0 min)
Usability and user interface design GD00CU06-3013
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
Wed 05.03.2025 time 10:00 - 14:00
(4 h 0 min)
Usability and user interface design GD00CU06-3013
MS12 Studio, Meduusa-studio
Thu 20.03.2025 time 09:00 - 12:30
(3 h 30 min)
Usability and user interface design GD00CU06-3013
MS10 Tietokoneluokka (26+1)
Mon 24.03.2025 time 10:00 - 14:45
(4 h 45 min)
Usability and user interface design GD00CU06-3013
MS10 Tietokoneluokka (26+1)
Thu 03.04.2025 time 10:00 - 11:30
(1 h 30 min)
Usability and user interface design GD00CU06-3013
MS206 Työtila/projektitila(12), Meduusa-studio
Wed 09.04.2025 time 09:00 - 13:00
(4 h 0 min)
Usability and user interface design GD00CU06-3013
remote teaching (scheduled)
Thu 17.04.2025 time 10:00 - 11:30
(1 h 30 min)
Usability and user interface design GD00CU06-3013
MS206 Työtila/projektitila(12), Meduusa-studio
Thu 24.04.2025 time 10:00 - 11:45
(1 h 45 min)
Usability and user interface design GD00CU06-3013
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are familiar with the basic principles of interface design, usability, accessibility and user experience.
You are able to conduct usability tests and you are familiar with different test methods that can be applied to games.
You understand the basic psychology behind usability such as human perception and memory.
You are familiar with a user centred design process and the associated methods.
You know the most common interface design patterns and elements used in games.

Content

How to design user interfaces that are easy to use and accessible?
How to plan and implement a usability test and evaluate usability?

Course material

Videos and reading material on Learn.

Books:
Celia Hodent. 2017. The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design. CRC Press.
https://ebookcentral.proquest.com/lib/xamk-ebooks/detail.action?docID=4943930

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

The course may include visiting lecturers from the industry.

Student workload

Students complete assignments independently as well as in groups.

Evaluation scale

1-5

Assessment methods and criteria

Assignments completed
Self-evaluation

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