Skip to main content

Game business and digital economy (5 cr)

Code: GD00CU20-3012

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Mikko Lehto
Groups
GDKV23KM
Game design, part-time studies
Course
GD00CU20

Realization has 8 reservations. Total duration of reservations is 20 h 0 min.

Time Topic Location
Fri 17.01.2025 time 09:00 - 11:30
(2 h 30 min)
Game business and digital economy GD00CU20-3012
MS10 Tietokoneluokka (26+1)
Thu 06.02.2025 time 10:00 - 11:30
(1 h 30 min)
Game business and digital economy GD00CU20-3012
MS10 Tietokoneluokka (26+1)
Fri 07.02.2025 time 10:00 - 11:30
(1 h 30 min)
Game business and digital economy GD00CU20-3012
MS10 Tietokoneluokka (26+1)
Fri 04.04.2025 time 09:00 - 11:30
(2 h 30 min)
Game business and digital economy GD00CU20-3012
MS12 Studio, Meduusa-studio
Fri 04.04.2025 time 12:30 - 16:00
(3 h 30 min)
Game business and digital economy GD00CU20-3012
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 25.04.2025 time 09:00 - 11:30
(2 h 30 min)
Game business and digital economy GD00CU20-3012
MS10 Tietokoneluokka (26+1)
Thu 08.05.2025 time 09:00 - 11:30
(2 h 30 min)
Game business and digital economy GD00CU20-3012
MS10 Tietokoneluokka (26+1)
Thu 08.05.2025 time 12:30 - 16:00
(3 h 30 min)
Game business and digital economy GD00CU20-3012
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are aware of different business and revenue models in the game industry such as freemium and premium.
You know the basic principles of how the chosen business model affects game design decisions.
You understand the basic principles of digital economy.
You are aware of the different channels to market and advertise your games.
You understand the fundamentals of entrepreneurship and how to assess the revenue logic.

Content

How does the business model of a game affect game design?
What are the differences between monetisation models such as premium, freemium and paymium?
How are affiliate marketing, microtransactions, subscriptions and merchandising used in games as a source of revenue?
How to write a business plan for your game?
What to take into account when setting up a startup and how to estimate its profitability?

Course material

Videos and material and Learn.
Webinars.

Study forms and methods

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

Course includes some lecturers from the game industry.

Student workload

Students complete assignments independently.

Further information

Course is fully online.

Evaluation scale

1-5

Assessment methods and criteria

Individual and group assignments handed in.

Qualifications

Basic knowledge of game production required.

Go back to top of page