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Art and design history (5 cr)

Code: MU00DV91-3023

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Nicholas Sweetman
Teacher in charge
Nicholas Sweetman
Groups
GDKV23KM
Game design, part-time studies
Course
MU00DV91

Realization has 5 reservations. Total duration of reservations is 14 h 30 min.

Time Topic Location
Thu 20.02.2025 time 09:00 - 11:30
(2 h 30 min)
Art and design history MU00DV91-3023
MS10 Tietokoneluokka (26+1)
Thu 20.02.2025 time 12:30 - 16:00
(3 h 30 min)
Art and design history MU00DV91-3023
MS10 Tietokoneluokka (26+1)
Fri 14.03.2025 time 12:30 - 16:00
(3 h 30 min)
Art and design history MU00DV91-3023
K219 Hoitoluokka+teoria (54), kirjastorakennus
Thu 03.04.2025 time 09:00 - 11:30
(2 h 30 min)
Art and design history MU00DV91-3023
MS10 Tietokoneluokka (26+1)
Thu 24.04.2025 time 09:00 - 11:30
(2 h 30 min)
Art and design history MU00DV91-3023
T104 Isosali (34+1), Taidetalo
Changes to reservations may be possible.

Objective

Art history:
You recognise the main features of art periods and master the art history timeline.

Design history:
You understand the main points of the development of design history and can integrate your own professional subject in it.

Content

Art history:
- What is the chronology of art periods?
- What are the descriptions of different art periods?

Design history:
- What is the chronology of design periods?
- What are the descriptions of different design periods?
- What is the meaning of design in society?

Exercises relevant to the professional field, combining Art and design history, Fine arts and Formgiving courses.

Course material

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Study forms and methods

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

RDI will be integrated where possible.

Timing of exams and assignments

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Student workload

Students complete assignments independently. In class, student will receive feedback and deepen their expertise.

Course part description

The student will create a series of visual reference boards and AI designs based around a theme and/or time period.
Elements include:
Primary visual research documents (mood boards, lifestyle boards, architectural, cultural and historical reference boards)
Exploration of game related environments, concept art/key art pieces or character designs
Iterative design methods using AI as a starting point

Colour and shape language design in Fine Arts, Decorative Arts, Product design, Industrial Design, Film and the Graphic Arts
Stylistic Analysis of Art & Design Movements

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in their understanding of the history of art and design, reviewing the development of drawing techniques, the influence of cultural, psychology, scientific, political and philosophical thought on art and design movements, and the universality of shape and colour language within cultures.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1: pass, 2: pass+ 3:commended 4: Highly commended 5: Distinction

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