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Animation and motion capture (5 cr)

Code: GD00DL22-3009

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Panu Vuoristo
Groups
GDKV22SP
Game design, full-time studies
Course
GD00DL22

Realization has 11 reservations. Total duration of reservations is 42 h 0 min.

Time Topic Location
Tue 14.01.2025 time 12:00 - 15:00
(3 h 0 min)
Animation and motion capture GD00DL22-3009
MS10 Tietokoneluokka (26+1)
Wed 22.01.2025 time 09:45 - 14:15
(4 h 30 min)
Animation and motion capture GD00DL22-3009
MS12 Studio, Meduusa-studio
Mon 27.01.2025 time 10:00 - 15:00
(5 h 0 min)
Animation and motion capture GD00DL22-3009
MS12 Studio, Meduusa-studio
Thu 06.02.2025 time 10:00 - 16:15
(6 h 15 min)
Animation and motion capture GD00DL22-3009
MS12 Studio, Meduusa-studio
Fri 07.02.2025 time 10:00 - 15:15
(5 h 15 min)
Animation and motion capture GD00DL22-3009
MS12 Studio, Meduusa-studio
Thu 20.02.2025 time 08:30 - 11:30
(3 h 0 min)
Animation and motion capture GD00DL22-3009
MS12 Studio, Meduusa-studio
Thu 20.03.2025 time 08:30 - 12:00
(3 h 30 min)
Animation and motion capture GD00DL22-3009
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 25.03.2025 time 12:00 - 15:45
(3 h 45 min)
Animation and motion capture GD00DL22-3009
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 26.03.2025 time 11:30 - 14:15
(2 h 45 min)
Animation and motion capture GD00DL22-3009
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 01.04.2025 time 11:30 - 13:45
(2 h 15 min)
Animation and motion capture GD00DL22-3009
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 02.04.2025 time 11:30 - 14:15
(2 h 45 min)
Animation and motion capture GD00DL22-3009
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

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