Animation and motion capture (5 cr)
Code: GD00DL22-3009
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Panu Vuoristo
- Groups
-
GDKV22SPGame design, full-time studies
- Course
- GD00DL22
Realization has 11 reservations. Total duration of reservations is 42 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 14.01.2025 time 12:00 - 15:00 (3 h 0 min) |
Animation and motion capture GD00DL22-3009 |
MS10
Tietokoneluokka (26+1)
|
Wed 22.01.2025 time 09:45 - 14:15 (4 h 30 min) |
Animation and motion capture GD00DL22-3009 |
MS12
Studio, Meduusa-studio
|
Mon 27.01.2025 time 10:00 - 15:00 (5 h 0 min) |
Animation and motion capture GD00DL22-3009 |
MS12
Studio, Meduusa-studio
|
Thu 06.02.2025 time 10:00 - 16:15 (6 h 15 min) |
Animation and motion capture GD00DL22-3009 |
MS12
Studio, Meduusa-studio
|
Fri 07.02.2025 time 10:00 - 15:15 (5 h 15 min) |
Animation and motion capture GD00DL22-3009 |
MS12
Studio, Meduusa-studio
|
Thu 20.02.2025 time 08:30 - 11:30 (3 h 0 min) |
Animation and motion capture GD00DL22-3009 |
MS12
Studio, Meduusa-studio
|
Thu 20.03.2025 time 08:30 - 12:00 (3 h 30 min) |
Animation and motion capture GD00DL22-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Tue 25.03.2025 time 12:00 - 15:45 (3 h 45 min) |
Animation and motion capture GD00DL22-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 26.03.2025 time 11:30 - 14:15 (2 h 45 min) |
Animation and motion capture GD00DL22-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Tue 01.04.2025 time 11:30 - 13:45 (2 h 15 min) |
Animation and motion capture GD00DL22-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 02.04.2025 time 11:30 - 14:15 (2 h 45 min) |
Animation and motion capture GD00DL22-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.
Content
How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.