Skip to main content

Game project production (5 cr)

Code: GD00DL24-3009

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Mikko Lehto
Groups
GDKV22SP
Game design, full-time studies
Course
GD00DL24

Realization has 14 reservations. Total duration of reservations is 66 h 0 min.

Time Topic Location
Wed 29.01.2025 time 09:00 - 12:00
(3 h 0 min)
Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
Tue 04.02.2025 time 09:00 - 14:00
(5 h 0 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Thu 13.02.2025 time 09:00 - 12:30
(3 h 30 min)
Milestone 1: Game project production GD00DL24-3009
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 13.02.2025 time 12:30 - 16:00
(3 h 30 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila
MS210 Säkkituoliluokka, Meduusa-studio
Mon 03.03.2025 time 10:00 - 16:15
(6 h 15 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Wed 12.03.2025 time 09:00 - 14:30
(5 h 30 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Wed 19.03.2025 time 09:00 - 14:00
(5 h 0 min)
Studiotime: Game project production GD00DL24-3009
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 21.03.2025 time 10:00 - 14:00
(4 h 0 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
Fri 28.03.2025 time 10:00 - 14:15
(4 h 15 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Tue 08.04.2025 time 09:00 - 16:00
(7 h 0 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Tue 15.04.2025 time 09:00 - 16:00
(7 h 0 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
Thu 17.04.2025 time 12:30 - 16:00
(3 h 30 min)
Milestone 3: Game project production GD00DL24-3009
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Fri 25.04.2025 time 10:00 - 14:30
(4 h 30 min)
Studiotime: Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Tue 29.04.2025 time 10:00 - 14:00
(4 h 0 min)
Game project production GD00DL24-3009
MS206 Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila
Changes to reservations may be possible.

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Course material

Material available on Learn

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

Game Project

Timing of exams and assignments

– Deadlines are generally split into stages/steps in a larger project
– Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Student workload

Meetings and presentations combined with a large quantity of student-lead group work related to given project

Course part description

Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course

Evaluation scale

1-5

Assessment methods and criteria

Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

Go back to top of page