Game project production (5 cr)
Code: GD00DL24-3009
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 14 reservations. Total duration of reservations is 66 h 0 min.
Time | Topic | Location |
---|---|---|
Wed 29.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
|
Tue 04.02.2025 time 09:00 - 14:00 (5 h 0 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Thu 13.02.2025 time 09:00 - 12:30 (3 h 30 min) |
Milestone 1: Game project production GD00DL24-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 13.02.2025 time 12:30 - 16:00 (3 h 30 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS213 Gamestudio + kokoustila MS210 Säkkituoliluokka, Meduusa-studio |
Mon 03.03.2025 time 10:00 - 16:15 (6 h 15 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Wed 12.03.2025 time 09:00 - 14:30 (5 h 30 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Wed 19.03.2025 time 09:00 - 14:00 (5 h 0 min) |
Studiotime: Game project production GD00DL24-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 21.03.2025 time 10:00 - 14:00 (4 h 0 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio |
Fri 28.03.2025 time 10:00 - 14:15 (4 h 15 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Tue 08.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Tue 15.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio |
Thu 17.04.2025 time 12:30 - 16:00 (3 h 30 min) |
Milestone 3: Game project production GD00DL24-3009 |
MS210
Säkkituoliluokka, Meduusa-studio
MS213 Gamestudio + kokoustila |
Fri 25.04.2025 time 10:00 - 14:30 (4 h 30 min) |
Studiotime: Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Tue 29.04.2025 time 10:00 - 14:00 (4 h 0 min) |
Game project production GD00DL24-3009 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Course material
Material available on Learn
Study forms and methods
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
Game Project
Timing of exams and assignments
– Deadlines are generally split into stages/steps in a larger project
– Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Student workload
Meetings and presentations combined with a large quantity of student-lead group work related to given project
Course part description
Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course
Evaluation scale
1-5
Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5