Game mechanics and project planning (5 cr)
Code: GD00DT45-3006
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
01.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 9 reservations. Total duration of reservations is 32 h 45 min.
Time | Topic | Location |
---|---|---|
Mon 20.01.2025 time 10:00 - 16:00 (6 h 0 min) |
Game mechanics and project planning GD00DT45-3006 |
MS12
Studio, Meduusa-studio
|
Tue 21.01.2025 time 08:30 - 13:45 (5 h 15 min) |
Game mechanics and project planning GD00DT45-3006 |
MS12
Studio, Meduusa-studio
|
Tue 28.01.2025 time 14:00 - 16:00 (2 h 0 min) |
Game mechanics and project planning GD00DT45-3006 |
MS12
Studio, Meduusa-studio
|
Mon 03.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Game mechanics and project planning GD00DT45-3006 |
remote
|
Thu 20.02.2025 time 12:30 - 16:00 (3 h 30 min) |
Game mechanics and project planning GD00DT45-3006 |
MS12
Studio, Meduusa-studio
|
Tue 04.03.2025 time 10:00 - 14:00 (4 h 0 min) |
Game mechanics and project planning GD00DT45-3006 |
remote teaching (scheduled)
|
Fri 14.03.2025 time 12:30 - 15:30 (3 h 0 min) |
Game mechanics and project planning GD00DT45-3006 |
KOHOA_TAPAHTUMA
Kohoa synergiakeskus, tapahtumatila
|
Mon 24.03.2025 time 15:00 - 17:00 (2 h 0 min) |
Game mechanics and project planning GD00DT45-3006 |
MS12
Studio, Meduusa-studio
|
Wed 07.05.2025 time 10:00 - 13:00 (3 h 0 min) |
Game mechanics and project planning GD00DT45-3006 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.
Content
How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?
Course material
Material on Learn.
Game Design related book selected by a student.
Study forms and methods
You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
The course includes few workshops and lectures given by people working in the game industry.
Timing of exams and assignments
No exams. There are weekly assignments to be handed in.
Evaluation scale
1-5
Assessment methods and criteria
The assessment is based on group work as well as individual effort.