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Game mechanics and project planning (5 cr)

Code: GD00DT45-3006

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Mikko Lehto
Groups
GDKV22SP
Game design, full-time studies
Course
GD00DT45

Realization has 9 reservations. Total duration of reservations is 32 h 45 min.

Time Topic Location
Mon 20.01.2025 time 10:00 - 16:00
(6 h 0 min)
Game mechanics and project planning GD00DT45-3006
MS12 Studio, Meduusa-studio
Tue 21.01.2025 time 08:30 - 13:45
(5 h 15 min)
Game mechanics and project planning GD00DT45-3006
MS12 Studio, Meduusa-studio
Tue 28.01.2025 time 14:00 - 16:00
(2 h 0 min)
Game mechanics and project planning GD00DT45-3006
MS12 Studio, Meduusa-studio
Mon 03.02.2025 time 12:00 - 16:00
(4 h 0 min)
Game mechanics and project planning GD00DT45-3006
remote
Thu 20.02.2025 time 12:30 - 16:00
(3 h 30 min)
Game mechanics and project planning GD00DT45-3006
MS12 Studio, Meduusa-studio
Tue 04.03.2025 time 10:00 - 14:00
(4 h 0 min)
Game mechanics and project planning GD00DT45-3006
remote teaching (scheduled)
Fri 14.03.2025 time 12:30 - 15:30
(3 h 0 min)
Game mechanics and project planning GD00DT45-3006
KOHOA_TAPAHTUMA Kohoa synergiakeskus, tapahtumatila
Mon 24.03.2025 time 15:00 - 17:00
(2 h 0 min)
Game mechanics and project planning GD00DT45-3006
MS12 Studio, Meduusa-studio
Wed 07.05.2025 time 10:00 - 13:00
(3 h 0 min)
Game mechanics and project planning GD00DT45-3006
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.

Content

How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?

Course material

Material on Learn.
Game Design related book selected by a student.

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

The course includes few workshops and lectures given by people working in the game industry.

Timing of exams and assignments

No exams. There are weekly assignments to be handed in.

Evaluation scale

1-5

Assessment methods and criteria

The assessment is based on group work as well as individual effort.

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