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Module 10 - History of Games, Parts 1&2 (1 cr)

Code: AV00EL08-3020

General information


Timing
01.01.2025 - 31.12.2025
Implementation is running.
Number of ECTS credits allocated
1 cr
Local portion
0 cr
Virtual portion
1 cr
Mode of delivery
Distance learning
Unit
Open UAS and Continuing education
Campus
Ecampus
Teaching languages
English
Degree programmes
Open University of Applied Sciences
Teacher in charge
Suvi Pylvänen
Course
AV00EL08
No reservations found for realization AV00EL08-3020!

Objective

The learning outcomes are as follows:
· How games evolved over time.
· An understanding of how technological innovation can generate game-play innovation.
· How deep rewarding mechanics can be created with great economy and limited assets.
These learnings should directly impact student’s abilities to complete the practical modules on this course.

Content

Part 1 is the about the history of games. It is an introductory module. It serves to illustrate the importance of looking at past games and what can be learnt from studying their historical significance. It will be essential viewing for anyone interested in a career in games development. The topic is ‘Ten Games that changed Gaming’. No prior design, art of coding experience is required. There are NO deliverables. You need to complete a quiz which follows the videos. The module is broken down as follows:
History of Games Part 1: This video covers the learning outcomes, the judging criteria and the following game.
Game 1: Spacewar!
Game 2: Defender
Game 3: Pac-man
Game 4: Sonic the Hedgehog 2
Game 5: Doom History of Games
Part 2: This video covers games 1-6:
Games 6: Ridge Racer
Game 7: Half-Life
Game 8: Grand Theft Auto 3
Game 9: Minecraft
Game 10: Pokémon Go

Evaluation scale

Approved/Failed

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