Module 10 - History of Games, Parts 1&2 (1 cr)
Code: AV00EL08-3020
General information
- Timing
-
01.01.2025 - 31.12.2025
Implementation is running.
- Number of ECTS credits allocated
- 1 cr
- Local portion
- 0 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Distance learning
- Unit
- Open UAS and Continuing education
- Campus
- Ecampus
- Teaching languages
- English
- Degree programmes
- Open University of Applied Sciences
- Teacher in charge
- Suvi Pylvänen
- Course
- AV00EL08
Objective
The learning outcomes are as follows:
· How games evolved over time.
· An understanding of how technological innovation can generate game-play innovation.
· How deep rewarding mechanics can be created with great economy and limited assets.
These learnings should directly impact student’s abilities to complete the practical modules on this course.
Content
Part 1 is the about the history of games. It is an introductory module. It serves to illustrate the importance of looking at past games and what can be learnt from studying their historical significance. It will be essential viewing for anyone interested in a career in games development. The topic is ‘Ten Games that changed Gaming’. No prior design, art of coding experience is required. There are NO deliverables. You need to complete a quiz which follows the videos. The module is broken down as follows:
History of Games Part 1: This video covers the learning outcomes, the judging criteria and the following game.
Game 1: Spacewar!
Game 2: Defender
Game 3: Pac-man
Game 4: Sonic the Hedgehog 2
Game 5: Doom History of Games
Part 2: This video covers games 1-6:
Games 6: Ridge Racer
Game 7: Half-Life
Game 8: Grand Theft Auto 3
Game 9: Minecraft
Game 10: Pokémon Go
Evaluation scale
Approved/Failed