Module 18 - Game Concept Design (2 cr)
Code: AV00EL17-3003
General information
Timing
01.01.2025 - 31.12.2025
Number of ECTS credits allocated
2 op
Virtual portion
2 op
Mode of delivery
Distance learning
Unit
Open UAS and Continuing education
Campus
Ecampus
Teaching languages
- English
Degree programmes
- Open University of Applied Sciences
Teacher in charge
Suvi Pylvänen
Objective
Deliverables:
Students will take all their learnings from this video and produce a compelling character design with background biographical information.
Content
Module 18 Is the first Design module for the course. It is a two-credit module. It focuses on the early stage design in a game’s developments and Concept Design. It will be essential viewing for anyone interested in a career in games development.
No prior design, art of coding experience is required.
Part 1: Introduction to Design
This video serves as an introduction to the topic. Covering different ways games design can be approached and what need to be achieved before we start creating games to maximise development success.
There are no deliverables associated with this video.
Part 2: Design and Imagination How can we improve and ‘turbo charge’ our imaginations to create world beating game concepts? This video shows how any student can follow a simple series of principles to create a personalised process that will enable them to create unique and compelling game concepts. There are no deliverables associated with this video.
Part 3: Design Validation How do we know if an idea is good and worth pursuing? This video will arm students with a set of methodology’s for assessing and validating early stage concepts. There are no deliverables associated with this video.
Part 4: Design for One Sheets Now we can generate ideas and valid that they are worthy of sustained development how do we structure are thoughts and subsequent documentation to maximise communication effectiveness and project success? In this video students will discover how to shape an idea into a One Sheet design document. Deliverables: Students will take all their learnings from this module and produce a One Sheet document of a game concept that they have designed.
Part 5: Character Design Character design plays a major part in many videogames. What are the underlying principles that can be employed to create rounded, appealing and memorable characters? In this video students will find out.
Evaluation scale
Approved/Failed