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Module 6 - Space Shooter Game Development, part 6.1 - Project setup and basic features (2 cr)

Code: AV00EV23-3002

General information


Timing

01.01.2025 - 31.12.2025

Number of ECTS credits allocated

2 op

Virtual portion

2 op

Mode of delivery

Distance learning

Unit

Open UAS and Continuing education

Campus

Ecampus

Teaching languages

  • English

Degree programmes

  • Open University of Applied Sciences

Teacher in charge

Teemu Saarelainen

Objective

This is the starting module for you to develop a full video game, a space shooter, from the very beginning to the full working game.
In this first module you will setup your project and implement first detailed assets to your game development project.

Content

Teaching set Part 1
In this part you'll learn about important tools for source control such as Sourcetree, Bitbucket and P4Merge. You will start preparing and setting up the project while also learning about how to plan out your game project, the importance of how to work efficiently in a team, how different roles work together to create a game succesfully and how you can add and use extension packages to Unity so you're provided with all the tools you need for your project.

Teaching set Part 2
In this part you'll learn how to correctly implement menus, how to manage multiple scenes, canvases and cameras, and how setup a functional input system. In addition, you will be exploring the concept of shaders and creating the basis for the core loop of the gameplay.

Evaluation scale

Approved/Failed