Module 13 - Artificial Intelligence for Games (2 cr)
Code: AV00EJ90-3001
General information
- Timing
- 01.09.2020 - 31.12.2020
- Implementation has ended.
- Number of ECTS credits allocated
- 2 cr
- Local portion
- 0 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Distance learning
- Unit
- Vanha_Open UAS and Continuing Education (vanhettu)
- Campus
- Ecampus
- Teaching languages
- English
- Degree programmes
- Open University of Applied Sciences
- Teacher in charge
- Suvi Pylvänen
- Groups
-
AVKVKYINTROAvoin amk, kulttuuri, introduction to video games creation
- Course
- AV00EJ90
Objective
Artificial Intelligence (A.I.) is currently one of the most exciting topics all around the world. Many do not know that actually the video games industry has been in forefront in developing the science and applications, such as games using A.I. This module s gives you an introduction how A.I. is used in games by showcasing theory behind A.I. for games and great examples.
Learning outcomes: You will learn the basic concepts of artificial intelligence for games applied to some of the most famous games on earth.
Content
Learning resources: There are 3 video lectures.
Evaluation
Assessment: by seeing examples how A.I. is Students will be tasked with a quiz. You need to score minimum of 12/15. If you pass we will confirm you your module completion and add 2 ECTS to your student reg istry.
Evaluation scale
Approved/Failed