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Basics of 2D animation (5 cr)

Code: GD00CU02-3002

General information


Enrollment
02.01.2019 - 14.01.2019
Registration for the implementation has ended.
Timing
01.01.2019 - 30.04.2019
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV18SP
Game design, full-time studies
Course
GD00CU02
No reservations found for realization GD00CU02-3002!

Objective

You are familiar with the principles of animation and are able to identify them in any given animation.
You are able to convey realism and believability to an animated object. You understand how to create motion.
You know how to use After Effects and Photoshop software for animation purposes.

Content

What is animation and what are the 12 principles of animation? Why do we have the principles of animation? How do you use different animation techniques and styles?
What are the different animation principles and how do they affect an animation? How are the principles of animation related to game design? How does a proper animation affect gameplay and the game experience?
How to animate a character? What are cycles and how do you animate walking, running and jumping cycles?
How to utilise keyframe techniques, tracking and motion paths, camera techniques and effects? What are sprites and how to make character sprite animations?

Evaluation

A student who has reached level 3 is able to:
– use professional vocabulary systematically.
– look for information in the key information sources of the field.
– identify interrelated tasks.
– use the key models, methods, software and techniques of the professional field.

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