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Game development (5 cr)

Code: GD00CU03-3002

General information


Enrollment
02.01.2019 - 14.01.2019
Registration for the implementation has ended.
Timing
01.01.2019 - 30.04.2019
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV18SP
Game design, full-time studies
Course
GD00CU03
No reservations found for realization GD00CU03-3002!

Objective

You are familiar with game development processes, tools and software, as well as the basic use of game engines.
You will learn different development models and development pipeline.
You learn the basics of game assets creation.
You learn differences between various game engines and how to choose the appropriate game engine for your needs.
You know the fundamentals of 2D and 3D game development tools.

Content

How to use game development tools to create a 2D game?
How to create 2D game assets?
How to create 2D sprites and sprite animations?
How to use 3D and other assets in a game engine?
How to use terrain tools to create 3D environments?
How to code basic interactions?
How to implement an example game level in 3D?

Evaluation

The course "Game development" is located in the entry-level of your studies. A student who has reached level 3 is able to:
– use professional vocabulary systematically.
– use the key models, methods, game development tools and techniques of the professional field.

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