Game development (5 cr)
Code: GD00CU03-3002
General information
- Enrollment
-
02.01.2019 - 14.01.2019
Registration for the implementation has ended.
- Timing
-
01.01.2019 - 30.04.2019
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Teacher in charge
- Marko Siitonen
- Groups
-
GDKV18SPGame design, full-time studies
- Course
- GD00CU03
Objective
You are familiar with game development processes, tools and software, as well as the basic use of game engines.
You will learn different development models and development pipeline.
You learn the basics of game assets creation.
You learn differences between various game engines and how to choose the appropriate game engine for your needs.
You know the fundamentals of 2D and 3D game development tools.
Content
How to use game development tools to create a 2D game?
How to create 2D game assets?
How to create 2D sprites and sprite animations?
How to use 3D and other assets in a game engine?
How to use terrain tools to create 3D environments?
How to code basic interactions?
How to implement an example game level in 3D?
Evaluation
The course "Game development" is located in the entry-level of your studies. A student who has reached level 3 is able to:
– use professional vocabulary systematically.
– use the key models, methods, game development tools and techniques of the professional field.