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Game analysis (5 cr)

Code: GD00CU08-3001

General information


Enrollment
02.01.2019 - 14.01.2019
Registration for the implementation has ended.
Timing
04.03.2019 - 10.05.2019
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV17SP
Game design, full-time studies
Course
GD00CU08
No reservations found for realization GD00CU08-3001!

Objective

You learn to analyse video games with different designs, narratives and solutions.
You familiarise yourself with different game mechanics and examine different game genres characterised by their implementation.

Content

How to analyse game through gaming?
How to identify different game mechanics and the gameplay elements that games have?
How to analyse specific segments of the video game?
How to compare video games and their content?
How have storytelling and structural solutions been implemented in games?
How to write an analysis and create presentations of games?

Evaluation

– use professional vocabulary systematically.
– look for information in the key information sources of the field.
– identify interrelated tasks and analyse how the games are made
– use the key models, methods, software and techniques of the professional field. Write analysis and present findings.

Qualifications

Required studies of Basics of game design or equivalent skills in game design, understanding of game genres and terminology of video gaming.

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