Character and environment design (5 cr)
Code: GD00CU11-3003
General information
- Enrollment
-
15.08.2020 - 04.09.2020
Registration for the implementation has ended.
- Timing
-
01.08.2020 - 30.12.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- RDI portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Sarah-Jane Leavey
- Teacher in charge
- Sarah-Jane Leavey
- Groups
-
GDKV19SPGame design, full-time studies
- Course
- GD00CU11
Objective
You know how to write a character description document outlining the physical and personality characteristics of a script’s cast members.
You know how to use basic forms to create defined silhouettes for the ensembled cast and environmental locations.
You have a clear understanding of basic human body types and distinctive ethnic features.
You know how to produce a location list and environment plan based on a Game Design Document or script.
You are able create character turn-around sheets, expression sheets and basic environment production drawings for 3D modellers.
Content
How to design a character's individual strengths and weaknesses and their traits and skills?
How to create character sheets and game environment plans?
How to set up a graphics tablet?
How to sketch thumbnails exploring composition and camera placement in environment design?
How to use silhouetting techniques to develop physical character differentiation within a cast and to express aspects of personality?
How to create an expression sheet of facial reactions?
How to paint in grisaille technique?
Evaluation
– use professional vocabulary to describe the processes and documentation used in character and environment design systematically.
– use the key models, methods, software and techniques of the professional field such as silhouetting, thumbnailing & grisaille painting.
Qualifications
Required studies of Drawing and painting, Composition and colour, and Game design research & sketching or equivalent skills.