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Game production (5 cr)

Code: GD00CU19-3001

General information


Enrollment
15.08.2019 - 30.08.2019
Registration for the implementation has ended.
Timing
26.08.2019 - 22.12.2019
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Design
Teachers
Henri Brandt
Groups
GDKV17SP
Game design, full-time studies
Course
GD00CU19
No reservations found for realization GD00CU19-3001!

Objective

You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.

Content

How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?

Evaluation

A student who has reached level 3 is able to
– evaluate information sources critically.
– create game plan and budget and select appropriate project management tools.
– understand legal issues in own production work and analyse them critically.

Qualifications

Basic knowledge of game production required.

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