Game scripting (5 cr)
Code: GD00CU21-3001
General information
- Enrollment
- 16.12.2019 - 10.01.2020
- Registration for the implementation has ended.
- Timing
- 07.01.2020 - 28.02.2020
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Miikka-Petteri Lesonen
- Teemu Järvisalo
- Groups
-
GDKV17SPGame design, full-time studies
- Course
- GD00CU21
No reservations found for realization GD00CU21-3001!
Objective
You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.
Content
How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?
Evaluation
A student who has reached level 3 is able to
– use vocabulary and concepts related to scripting.
– choose scripting techniques according to the purpose and justify these choices
Qualifications
Basic knowledge of game engines.