Advanced game programming (5 cr)
Code: PO00DN34-3002
General information
- Enrollment
-
08.11.2021 - 21.11.2021
Registration for the implementation has ended.
- Timing
-
01.01.2022 - 01.05.2022
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Pekka Vilpponen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
POKT20SPGame programming, full-time studies
- Course
- PO00DN34
Objective
You know how to implement different game programming architectures.
You understand the benefits of using more advanced patterns and paradigms in game programming.
Content
How to use the latest techniques in game programming, as well as more traditional concepts that provide the basis for modern game programming?
Evaluation
Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Evaluation scale
1-5
Qualifications
Programming 1
Programming 2
Applied game programming