Physics for game programmers (5 cr)
Code: PO00ED12-3002
General information
- Enrollment
-
06.04.2022 - 22.04.2022
Registration for the implementation has ended.
- Timing
-
01.08.2022 - 31.12.2022
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- RDI portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT21SPGame programming, full-time studies
- Course
- PO00ED12
Objective
You are able to form and solve equations of the motion trajectory of solid and shape-forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.
Content
How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces?
How to present the solutions of equations of quantities in 2D and 3D space?
Evaluation
Students are able to
- use professional vocabulary and concepts in an expert way in different situations.
- evaluate information sources critically.
- choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
Course material
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Study forms and methods
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
RDI and work-related cooperation
During the course students will program a very basic implementation of a physics engine that can be utilized in games and simulations. Where possible, the actual physics problems encountered in game programming and game companies will be addressed.
Timing of exams and assignments
Exercises and assignments will be returned to the Learn platform by the deadline specified there.
Student workload
A total of 135h, of which about 70h is contact learning and 65h is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.