Low poly modellingLaajuus (5 cr)
Course unit code: GA00FS52
General information
- Credits
- 5 cr
- Institution
- Peppi
Objective
You understand the principles and aesthetics of low poly modelling in game art.
You are able to create optimized 3D models with efficient polygon counts suitable for real-time rendering.
You can apply UV mapping and basic texturing techniques to low poly assets.
You are familiar with the constraints and workflows of low poly asset creation for games.
You are able to evaluate and refine your models for visual clarity and performance.
Content
What defines a low poly model, and why is it important in game development?
How do you model efficiently using minimal geometry while maintaining recognizable forms?
What are the best practices for topology, edge flow, and polygon budgeting in low poly modelling?
How do you unwrap UVs and apply textures to low poly assets?
How do you optimize and export low poly models for use in game engines?
Evaluation
Students can
– use professional vocabulary systematically.
– look for information in the key information sources of the field.
– identify interrelated tasks.
– work together with customers/clients, users and target groups.
– use the key models, methods, software and techniques of the professional field.
– work as team members in a goal-oriented way.