Scripting for artistsLaajuus (5 cr)
Course unit code: GA00FS55
General information
- Credits
- 5 cr
- Institution
- Peppi
Objective
You understand the role of scripting in automating and enhancing artistic workflows.
You are able to write and modify simple scripts to support tasks in 2D and 3D software.
You can use scripting to create tools, automate repetitive processes, and improve efficiency.
You are familiar with basic programming concepts relevant to visual content creation.
You are able to integrate scripts into game engines or digital content pipelines.
Content
What is scripting, and how can it support artistic workflows in game development?
How do you write basic scripts using languages for creative tools?
What are variables, loops, and conditionals, and how are they used in automating tasks?
How do you debug and test scripts to ensure they function as intended?
How can scripting bridge the gap between art and technical implementation in games?
Evaluation
Students can
– use professional vocabulary systematically.
– look for information in the key information sources of the field.
– identify interrelated tasks.
– work together with customers/clients, users and target groups.
– use the key models, methods, software and techniques of the professional field.
– work as team members in a goal-oriented way.