Online game environmentsLaajuus (5 cr)
Code: PO00DN38
Credits
5 op
Objective
You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.
Content
How to simulate error situations?
How to resolve error situations in your code?
Enrollment
08.04.2024 - 21.04.2024
Timing
26.08.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
POKT22SPGame programming, full-time studies
Objective
You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.
Content
How to simulate error situations?
How to resolve error situations in your code?
Opiskelumateriaali
Online material. Excercises and their example solutions.
Yksilölliset oppimisväylät
Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities
Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.
TKI ja työelämäyhteistyö
Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 70h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 65 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
06.11.2023 - 17.11.2023
Timing
08.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
POKT21SPGame programming, full-time studies
Objective
You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.
Content
How to simulate error situations?
How to resolve error situations in your code?
Opiskelumateriaali
Sähköinen materiaali sekä web-materiaali. Harjoitustehtävät ja niiden mallivastaukset.
Yksilölliset oppimisväylät
Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities
Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.
TKI ja työelämäyhteistyö
Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin
Opiskelijan työmäärä
Yhteensä 135h, josta noin 70h ohjattua työskentelyä ja 65h itsenäistä työskentelyä.
Evaluation scale
1-5
Assessment methods and criteria
Osallistuminen opetukseen, harjoitustehtävien teko, harjoitustyöt. Mahdollinen koe tai tentti.
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Anton Yrjönen
Teacher in charge
Pekka Vilpponen
Groups
-
POKT20SPGame programming, full-time studies
Objective
You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.
Content
How to simulate error situations?
How to resolve error situations in your code?
Opiskelumateriaali
Sähköinen materiaali sekä web-materiaali. Harjoitustehtävät ja niiden mallivastaukset.
Yksilölliset oppimisväylät
Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities
Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.
TKI ja työelämäyhteistyö
Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin
Opiskelijan työmäärä
Yhteensä 135h, josta noin 70h ohjattua työskentelyä ja 65h itsenäistä työskentelyä.
Evaluation scale
1-5
Assessment methods and criteria
Osallistuminen opetukseen, harjoitustehtävien teko, harjoitustyöt. Mahdollinen koe tai tentti.