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Online game environmentsLaajuus (5 cr)

Code: PO00DN38

Credits

5 op

Objective

You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.

Content

How to simulate error situations?
How to resolve error situations in your code?

Enrollment

08.04.2024 - 21.04.2024

Timing

26.08.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • POKT22SP
    Game programming, full-time studies

Objective

You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.

Content

How to simulate error situations?
How to resolve error situations in your code?

Opiskelumateriaali

Online material. Excercises and their example solutions.

Yksilölliset oppimisväylät

Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities

Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.

TKI ja työelämäyhteistyö

Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 70h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 65 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

06.11.2023 - 17.11.2023

Timing

08.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • POKT21SP
    Game programming, full-time studies

Objective

You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.

Content

How to simulate error situations?
How to resolve error situations in your code?

Opiskelumateriaali

Sähköinen materiaali sekä web-materiaali. Harjoitustehtävät ja niiden mallivastaukset.

Yksilölliset oppimisväylät

Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities

Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.

TKI ja työelämäyhteistyö

Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin

Opiskelijan työmäärä

Yhteensä 135h, josta noin 70h ohjattua työskentelyä ja 65h itsenäistä työskentelyä.

Evaluation scale

1-5

Assessment methods and criteria

Osallistuminen opetukseen, harjoitustehtävien teko, harjoitustyöt. Mahdollinen koe tai tentti.

Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 30

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Anton Yrjönen
Teacher in charge

Pekka Vilpponen

Groups
  • POKT20SP
    Game programming, full-time studies

Objective

You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.

Content

How to simulate error situations?
How to resolve error situations in your code?

Opiskelumateriaali

Sähköinen materiaali sekä web-materiaali. Harjoitustehtävät ja niiden mallivastaukset.

Yksilölliset oppimisväylät

Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities

Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.

TKI ja työelämäyhteistyö

Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin

Opiskelijan työmäärä

Yhteensä 135h, josta noin 70h ohjattua työskentelyä ja 65h itsenäistä työskentelyä.

Evaluation scale

1-5

Assessment methods and criteria

Osallistuminen opetukseen, harjoitustehtävien teko, harjoitustyöt. Mahdollinen koe tai tentti.