Mathematics for game programmersLaajuus (5 cr)
Code: PO00ED13
Credits
5 op
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Enrollment
06.11.2023 - 17.11.2023
Timing
08.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
15 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT22SPGame programming, full-time studies
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Materials
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Teaching methods
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
A work integrated learning path is possible if you can develop your know-how on the topics mentioned in the course description. In this case you must contact the lecturer well before the course starts to determine if
- it's possible to use a work integrated learning path in your case
- what kind of evidence can you provide on your work-related know-how
- what parts of the course you may have to complete in normal contact learning
Employer connections
During the course students will program features for games and simulations that utilize mathematics. Where possible, the actual problems encountered in game programming and game companies will be addressed and solved using game mathematics.
Exam schedules
Exercises and assignments will be returned to the Learn platform by the deadline specified there.
Student workload
A total of 135h, of which about 70h is contact learning and 65h is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Grading is based on the following:
- participation in contact learning
- completing course assignments
- possible project work
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
2 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teacher in charge
Teemu Saarelainen
Groups
-
POKT21SPGame programming, full-time studies
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Materials
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel. The course may include a book as additional study material.
Teaching methods
Participation in contact learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
Employer connections
During the course students will implement assignments and a practical project work, which includes programming mathematics tools for games.
Exam schedules
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible final exam and its schedule will be agreed upon together with the students.
Student workload
A total of 135h (5 cu, á 27hrs), of which about 65h is contact learning and 70h is independent work (assignments, literature, etc.).
Evaluation scale
1-5
Assessment methods and criteria
Grading is based on participation in contact learning, completing course assignments and project work, and possibly on the final exam.
Enrollment
08.11.2021 - 21.11.2021
Timing
01.01.2022 - 01.05.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT20SPGame programming, full-time studies
Objective
You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.
Content
How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?
Evaluation scale
1-5