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Mathematics for game programmersLaajuus (5 cr)

Code: PO00ED13

Credits

5 op

Objective

You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.

Content

How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?

Enrollment

06.11.2023 - 17.11.2023

Timing

08.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

15 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Teemu Saarelainen
Teacher in charge

Teemu Saarelainen

Groups
  • POKT22SP
    Game programming, full-time studies

Objective

You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.

Content

How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?

Materials

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.

Teaching methods

Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

A work integrated learning path is possible if you can develop your know-how on the topics mentioned in the course description. In this case you must contact the lecturer well before the course starts to determine if
- it's possible to use a work integrated learning path in your case
- what kind of evidence can you provide on your work-related know-how
- what parts of the course you may have to complete in normal contact learning

Employer connections

During the course students will program features for games and simulations that utilize mathematics. Where possible, the actual problems encountered in game programming and game companies will be addressed and solved using game mathematics.

Exam schedules

Exercises and assignments will be returned to the Learn platform by the deadline specified there.

Student workload

A total of 135h, of which about 70h is contact learning and 65h is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Grading is based on the following:
- participation in contact learning
- completing course assignments
- possible project work

Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

2 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kotka Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Game Programming
Teacher in charge

Teemu Saarelainen

Groups
  • POKT21SP
    Game programming, full-time studies

Objective

You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.

Content

How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?

Materials

Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel. The course may include a book as additional study material.

Teaching methods

Participation in contact learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course students will implement assignments and a practical project work, which includes programming mathematics tools for games.

Exam schedules

Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible final exam and its schedule will be agreed upon together with the students.

Student workload

A total of 135h (5 cu, á 27hrs), of which about 65h is contact learning and 70h is independent work (assignments, literature, etc.).

Evaluation scale

1-5

Assessment methods and criteria

Grading is based on participation in contact learning, completing course assignments and project work, and possibly on the final exam.

Enrollment

08.11.2021 - 21.11.2021

Timing

01.01.2022 - 01.05.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Teemu Saarelainen
Teacher in charge

Teemu Saarelainen

Groups
  • POKT20SP
    Game programming, full-time studies

Objective

You are able to apply mathematics in game and software development and programming.
You are able to calculate vectors and matrices.

Content

How to use vectors and matrices in game implementations?
How to present the solutions of equations of quantities in 2D and 3D space?

Evaluation scale

1-5