Frontend developmentLaajuus (5 cr)
Code: PT00EO95
Credits
5 op
Teaching language
- Finnish
Objective
You know how to implement frontend development using a game engine.
You can utilize programming, scripting, or visual coding to accomplish your goals.
You are familiar with the general terminology, components, and interface of game engines.
You know how to use game engine tools in development and understand how they work in the background of the visual interface.
Content
How is frontend development done using a game engine?
How can programming, scripting, or visual coding be used to achieve your goals?
What tools are commonly used in game engines?
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Enrollment
04.11.2024 - 17.11.2024
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Game Technology
Teachers
- Jani Ahde
Teacher in charge
Jani Ahde
Groups
-
PTKT24KPGame technologies, full-time studies
Objective
You know how to implement frontend development using a game engine.
You can utilize programming, scripting, or visual coding to accomplish your goals.
You are familiar with the general terminology, components, and interface of game engines.
You know how to use game engine tools in development and understand how they work in the background of the visual interface.
Content
How is frontend development done using a game engine?
How can programming, scripting, or visual coding be used to achieve your goals?
What tools are commonly used in game engines?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
08.04.2024 - 21.04.2024
Timing
26.08.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- English
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Technology
Teachers
- Jani Ahde
Teacher in charge
Jani Ahde
Groups
-
PTKT23SPGame technologies, full-time studies
Objective
You know how to implement frontend development using a game engine.
You can utilize programming, scripting, or visual coding to accomplish your goals.
You are familiar with the general terminology, components, and interface of game engines.
You know how to use game engine tools in development and understand how they work in the background of the visual interface.
Content
How is frontend development done using a game engine?
How can programming, scripting, or visual coding be used to achieve your goals?
What tools are commonly used in game engines?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
06.04.2023 - 21.04.2023
Timing
21.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Technology
Teachers
- Jani Ahde
Teacher in charge
Jani Ahde
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You know how to implement frontend development using a game engine.
You can utilize programming, scripting, or visual coding to accomplish your goals.
You are familiar with the general terminology, components, and interface of game engines.
You know how to use game engine tools in development and understand how they work in the background of the visual interface.
Content
How is frontend development done using a game engine?
How can programming, scripting, or visual coding be used to achieve your goals?
What tools are commonly used in game engines?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.