AnimationsLaajuus (5 cr)
Course unit code: PT00EP04
General information
- Credits
- 5 cr
- Teaching language
- Finnish
Objective
You can design and implement 2D and 3D animations.
You understand the basics of keyframe animation.
You can control animations with game engine state machines.
Content
How are animations designed and implemented?
How are different animations used together?
How are animations created, used and interpolated in games?
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Accomplishment methods
Students are able to:
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field.