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Drawing and paintingLaajuus (5 cr)

Code: MU00BI64

Credits

5 op

Teaching language

  • Finnish

Responsible person

  • Sarah-Jane Leavey

Objective

- you have a better understanding of the basic techniques, equipment and materials for drawing, painting and other methods
- you can observe the visual environment and are able to see both the larger whole and details
- you appreciate the meaning of composition and colour
- you are able to take part in discussions and interpret pictures through your own experience
- you are able to take advantage of visual expression in your own field

Content

What are the most common drawing and painting techniques and equipment?
How to picture the structure and anatomy of the human body?
How to explain your working methods, use of materials and techniques to other people?
How to express yourself visually?
How to use the information available on the internet and in literature?
How do exhibitions develop you in your artistic work?

Enrollment

13.01.2025 - 26.01.2025

Timing

01.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

20 - 22

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Sarah-Jane Leavey
Groups
  • GDKV25KM
    Game design, part-time studies

Objective

- you have a better understanding of the basic techniques, equipment and materials for drawing, painting and other methods
- you can observe the visual environment and are able to see both the larger whole and details
- you appreciate the meaning of composition and colour
- you are able to take part in discussions and interpret pictures through your own experience
- you are able to take advantage of visual expression in your own field

Content

What are the most common drawing and painting techniques and equipment?
How to picture the structure and anatomy of the human body?
How to explain your working methods, use of materials and techniques to other people?
How to express yourself visually?
How to use the information available on the internet and in literature?
How do exhibitions develop you in your artistic work?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

TKI ja työelämäyhteistyö

RDI not appropriate for this course.

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

5 Study Points = 135 hrs work

Lectures 19h
2 x 6h
2 x 3.5h

Feedback 6h
3 x 2h

Homework 110h
Divided over 13 weeks equals 8.5h approx. per week

Toteutuksen osien kuvaus

Topics covered in the course include:

Medium: Graphite
Geometric and organic shapes 2D +3D Skills evaluation
Value scale and tonal shading exercises
Lighting Direction studies
Local color combined with lighting values
Box-out human proportions and the human skeleton

Medium: Coloring Pencil
Coloring Pencil Quality Grades
Pigment types
Core Types: Non- soluble and water soluble Wax core versus Oil core
Color Wheel for coloring pencils. The Co-primary Triad
Rules of Color Layering
Mark making, shading, pressure and blending exercises


Medium: Watercolor Painting
Watercolor papers, brushes and pigment types
Watercolor versus Gouache
Color Wheels for watercolor. The Co-primary Triad versus pigment based subtractive, visual or partitive primaries.
Tinting in watercolor: water control
Color mixing and blending exercises
Brush control skills


4 Compulsory Assignments
+ classroom tasks
+ Bonus exercises
+ Increased Difficulty Assignments

Further information

Further information
– Demonstrations and lectures (streamed via Teams or in class) provide relevant theoretical content.
– Students complete a series of greyscale and colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour, composition and lighting within the perspective of illustration for game design.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

Enrollment

14.08.2024 - 08.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Game Design
Teachers
  • Sarah-Jane Leavey
Teacher in charge

Sarah-Jane Leavey

Groups
  • GDKV24SP
    Game design, full-time studies

Objective

- you have a better understanding of the basic techniques, equipment and materials for drawing, painting and other methods
- you can observe the visual environment and are able to see both the larger whole and details
- you appreciate the meaning of composition and colour
- you are able to take part in discussions and interpret pictures through your own experience
- you are able to take advantage of visual expression in your own field

Content

What are the most common drawing and painting techniques and equipment?
How to picture the structure and anatomy of the human body?
How to explain your working methods, use of materials and techniques to other people?
How to express yourself visually?
How to use the information available on the internet and in literature?
How do exhibitions develop you in your artistic work?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI not appropriate for this course.

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

5 Study Points = 135 hrs work

Lectures 19h
2 x 6h
2 x 3.5h

Feedback 6h
3 x 2h

Homework 110h
Divided over 13 weeks equals 8.5h approx. per week

Toteutuksen osien kuvaus

Topics covered in the course include:

Medium: Graphite
Geometric and organic shapes 2D +3D Skills evaluation
Value scale and tonal shading exercises
Lighting Direction studies
Local color combined with lighting values
Box-out human proportions and the human skeleton

Medium: Coloring Pencil
Coloring Pencil Quality Grades
Pigment types
Core Types: Non- soluble and water soluble Wax core versus Oil core
Color Wheel for coloring pencils. The Co-primary Triad
Rules of Color Layering
Mark making, shading, pressure and blending exercises


Medium: Watercolor Painting
Watercolor papers, brushes and pigment types
Watercolor versus Gouache
Color Wheels for watercolor. The Co-primary Triad versus pigment based subtractive, visual or partitive primaries.
Tinting in watercolor: water control
Color mixing and blending exercises
Brush control skills


4 Compulsory Assignments
+ classroom tasks
+ Bonus exercises
+ Increased Difficulty Assignments

Further information

Further information
– Demonstrations and lectures (streamed via Teams or in class) provide relevant theoretical content.
– Students complete a series of greyscale and colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour, composition and lighting within the perspective of illustration for game design.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

Enrollment

08.01.2024 - 14.01.2024

Timing

01.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Nina Palmros
Teacher in charge

Nina Palmros

Groups
  • GDKV24KM
    Game design, part-time studies

Objective

- you have a better understanding of the basic techniques, equipment and materials for drawing, painting and other methods
- you can observe the visual environment and are able to see both the larger whole and details
- you appreciate the meaning of composition and colour
- you are able to take part in discussions and interpret pictures through your own experience
- you are able to take advantage of visual expression in your own field

Content

What are the most common drawing and painting techniques and equipment?
How to picture the structure and anatomy of the human body?
How to explain your working methods, use of materials and techniques to other people?
How to express yourself visually?
How to use the information available on the internet and in literature?
How do exhibitions develop you in your artistic work?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI not appropriate for this course.

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

5 Study Points = 135 hrs work

Lectures 19h
2 x 6h
2 x 3.5h

Feedback 6h
3 x 2h

Homework 110h
Divided over 13 weeks equals 8.5h approx. per week

Toteutuksen osien kuvaus

Topics covered in the course include:

Medium: Graphite
Geometric and organic shapes 2D +3D Skills evaluation
Value scale and tonal shading exercises
Lighting Direction studies
Local color combined with lighting values
Box-out human proportions and the human skeleton

Medium: Coloring Pencil
Coloring Pencil Quality Grades
Pigment types
Core Types: Non- soluble and water soluble Wax core versus Oil core
Color Wheel for coloring pencils. The Co-primary Triad
Rules of Color Layering
Mark making, shading, pressure and blending exercises


Medium: Watercolor Painting
Watercolor papers, brushes and pigment types
Watercolor versus Gouache
Color Wheels for watercolor. The Co-primary Triad versus pigment based subtractive, visual or partitive primaries.
Tinting in watercolor: water control
Color mixing and blending exercises
Brush control skills


4 Compulsory Assignments
+ classroom tasks
+ Bonus exercises
+ Increased Difficulty Assignments

Further information

Further information
– Demonstrations and lectures (streamed via Teams or in class) provide relevant theoretical content.
– Students complete a series of greyscale and colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour, composition and lighting within the perspective of illustration for game design.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

Enrollment

21.08.2023 - 01.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Suvi Pylvänen
  • Karri Laitinen
  • Sarah-Jane Leavey
  • Nina Palmros
Teacher in charge

Nina Palmros

Groups
  • GDKV23SP
    Game design, full-time studies

Objective

- you have a better understanding of the basic techniques, equipment and materials for drawing, painting and other methods
- you can observe the visual environment and are able to see both the larger whole and details
- you appreciate the meaning of composition and colour
- you are able to take part in discussions and interpret pictures through your own experience
- you are able to take advantage of visual expression in your own field

Content

What are the most common drawing and painting techniques and equipment?
How to picture the structure and anatomy of the human body?
How to explain your working methods, use of materials and techniques to other people?
How to express yourself visually?
How to use the information available on the internet and in literature?
How do exhibitions develop you in your artistic work?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI not appropriate for this course.

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

5 Study Points = 135 hrs work

Lectures 19h
2 x 6h
2 x 3.5h

Feedback 6h
3 x 2h

Homework 110h
Divided over 13 weeks equals 8.5h approx. per week

Toteutuksen osien kuvaus

Topics covered in the course include:

Medium: Graphite
Geometric and organic shapes 2D +3D Skills evaluation
Value scale and tonal shading exercises
Lighting Direction studies
Local color combined with lighting values
Box-out human proportions and the human skeleton

Medium: Coloring Pencil
Coloring Pencil Quality Grades
Pigment types
Core Types: Non- soluble and water soluble Wax core versus Oil core
Color Wheel for coloring pencils. The Co-primary Triad
Rules of Color Layering
Mark making, shading, pressure and blending exercises


Medium: Watercolor Painting
Watercolor papers, brushes and pigment types
Watercolor versus Gouache
Color Wheels for watercolor. The Co-primary Triad versus pigment based subtractive, visual or partitive primaries.
Tinting in watercolor: water control
Color mixing and blending exercises
Brush control skills


4 Compulsory Assignments
+ classroom tasks
+ Bonus exercises
+ Increased Difficulty Assignments

Further information

Further information
– Demonstrations and lectures (streamed via Teams or in class) provide relevant theoretical content.
– Students complete a series of greyscale and colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour, composition and lighting within the perspective of illustration for game design.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

Enrollment

02.01.2023 - 15.01.2023

Timing

01.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

0 - 35

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Suvi Pylvänen
  • Sarah-Jane Leavey
Groups
  • GDKV23KM
    Game design, part-time studies

Objective

- you have a better understanding of the basic techniques, equipment and materials for drawing, painting and other methods
- you can observe the visual environment and are able to see both the larger whole and details
- you appreciate the meaning of composition and colour
- you are able to take part in discussions and interpret pictures through your own experience
- you are able to take advantage of visual expression in your own field

Content

What are the most common drawing and painting techniques and equipment?
How to picture the structure and anatomy of the human body?
How to explain your working methods, use of materials and techniques to other people?
How to express yourself visually?
How to use the information available on the internet and in literature?
How do exhibitions develop you in your artistic work?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI not appropriate for this course.

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

5 Study Points = 135 hrs work

Lectures 19h
2 x 6h
2 x 3.5h

Feedback 6h
3 x 2h

Homework 110h
Divided over 13 weeks equals 8.5h approx. per week

Toteutuksen osien kuvaus

Topics covered in the course include:

Medium: Graphite
Geometric and organic shapes 2D +3D Skills evaluation
Value scale and tonal shading exercises
Lighting Direction studies
Local color combined with lighting values
Box-out human proportions and the human skeleton

Medium: Coloring Pencil
Coloring Pencil Quality Grades
Pigment types
Core Types: Non- soluble and water soluble Wax core versus Oil core
Color Wheel for coloring pencils. The Co-primary Triad
Rules of Color Layering
Mark making, shading, pressure and blending exercises


Medium: Watercolor Painting
Watercolor papers, brushes and pigment types
Watercolor versus Gouache
Color Wheels for watercolor. The Co-primary Triad versus pigment based subtractive, visual or partitive primaries.
Tinting in watercolor: water control
Color mixing and blending exercises
Brush control skills


4 Compulsory Assignments
+ classroom tasks
+ Bonus exercises
+ Increased Difficulty Assignments

Further information

Further information
– Demonstrations and lectures (streamed via Teams or in class) provide relevant theoretical content.
– Students complete a series of greyscale and colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour, composition and lighting within the perspective of illustration for game design.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

Enrollment

22.08.2022 - 28.08.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Seats

10 - 25

Degree programmes
  • Degree Programme in Game Design
Teachers
  • Sarah-Jane Leavey
Teacher in charge

Sarah-Jane Leavey

Groups
  • GDKV22SP
    Game design, full-time studies

Objective

- you have a better understanding of the basic techniques, equipment and materials for drawing, painting and other methods
- you can observe the visual environment and are able to see both the larger whole and details
- you appreciate the meaning of composition and colour
- you are able to take part in discussions and interpret pictures through your own experience
- you are able to take advantage of visual expression in your own field

Content

What are the most common drawing and painting techniques and equipment?
How to picture the structure and anatomy of the human body?
How to explain your working methods, use of materials and techniques to other people?
How to express yourself visually?
How to use the information available on the internet and in literature?
How do exhibitions develop you in your artistic work?

TKI ja työelämäyhteistyö

RDI will be intergrated where possible

Evaluation scale

1-5

Enrollment

03.01.2022 - 16.01.2022

Timing

01.01.2022 - 01.05.2022

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages
  • English
Degree programmes
  • Degree Programme in Game Design
Teachers
  • Sarah-Jane Leavey
Teacher in charge

Sarah-Jane Leavey

Groups
  • GDKV22KM
    Game design, part-time studies

Objective

- you have a better understanding of the basic techniques, equipment and materials for drawing, painting and other methods
- you can observe the visual environment and are able to see both the larger whole and details
- you appreciate the meaning of composition and colour
- you are able to take part in discussions and interpret pictures through your own experience
- you are able to take advantage of visual expression in your own field

Content

What are the most common drawing and painting techniques and equipment?
How to picture the structure and anatomy of the human body?
How to explain your working methods, use of materials and techniques to other people?
How to express yourself visually?
How to use the information available on the internet and in literature?
How do exhibitions develop you in your artistic work?

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

RDI not appropriate for this course.

Tentit ja muut määräajat

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

5 Study Points = 135 hrs work

Lectures 19h
2 x 6h
2 x 3.5h

Feedback 6h
3 x 2h

Homework 110h
Divided over 13 weeks equals 8.5h approx. per week

Toteutuksen osien kuvaus

Topics covered in the course include:

Medium: Graphite
Geometric and organic shapes 2D +3D Skills evaluation
Value scale and tonal shading exercises
Lighting Direction studies
Local color combined with lighting values
Box-out human proportions and the human skeleton

Medium: Coloring Pencil
Coloring Pencil Quality Grades
Pigment types
Core Types: Non- soluble and water soluble Wax core versus Oil core
Color Wheel for coloring pencils. The Co-primary Triad
Rules of Color Layering
Mark making, shading, pressure and blending exercises


Medium: Watercolor Painting
Watercolor papers, brushes and pigment types
Watercolor versus Gouache
Color Wheels for watercolor. The Co-primary Triad versus pigment based subtractive, visual or partitive primaries.
Tinting in watercolor: water control
Color mixing and blending exercises
Brush control skills


4 Compulsory Assignments
+ classroom tasks
+ Bonus exercises
+ Increased Difficulty Assignments

Further information

Further information
– Demonstrations and lectures (streamed via Teams or in class) provide relevant theoretical content.
– Students complete a series of greyscale and colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour, composition and lighting within the perspective of illustration for game design.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction