Composition and colourLaajuus (5 cr)
Code: GD00CU04
Credits
5 op
Responsible person
- Sarah-Jane Leavey
Objective
You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.
Content
How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?
Enrollment
13.01.2025 - 26.01.2025
Timing
01.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 22
Degree programmes
- Degree Programme in Game Design
Teachers
- Elsa Hulkkonen
- Sarah-Jane Leavey
Groups
-
GDKV25KMGame design, part-time studies
Objective
You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.
Content
How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
The course mostly online. Contact lessons are on campus when the group has contact days.
TKI ja työelämäyhteistyö
RDI will be integrated where possible
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Toteutuksen osien kuvaus
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Topics covered in the Three dimensional composition -segment of the course include:
- You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture).
- You know how to handle the common materials of three-dimensional composition.
Further information
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Enrollment
14.08.2024 - 08.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Elsa Hulkkonen
- Sarah-Jane Leavey
Teacher in charge
Sarah-Jane Leavey
Groups
-
GDKV24SPGame design, full-time studies
Objective
You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.
Content
How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule.
Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be integrated where possible
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Toteutuksen osien kuvaus
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Topics covered in the Three dimensional composition -segment of the course include:
- You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture).
- You know how to handle the common materials of three-dimensional composition.
Further information
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Enrollment
08.01.2024 - 14.01.2024
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Elsa Hulkkonen
- Sarah-Jane Leavey
Teacher in charge
Sarah-Jane Leavey
Groups
-
GDKV24KMGame design, part-time studies
Objective
You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.
Content
How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule.
Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be integrated where possible
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Toteutuksen osien kuvaus
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Topics covered in the Three dimensional composition -segment of the course include:
- You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture).
- You know how to handle the common materials of three-dimensional composition.
Further information
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Enrollment
21.08.2023 - 01.09.2023
Timing
01.08.2023 - 30.11.2023
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Elsa Hulkkonen
- Nicholas Sweetman
- Sarah-Jane Leavey
Groups
-
GDKV23SPGame design, full-time studies
Objective
You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.
Content
How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule.
Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be integrated where possible
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Toteutuksen osien kuvaus
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Enrollment
02.01.2023 - 15.01.2023
Timing
01.01.2023 - 01.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Elsa Hulkkonen
- Suvi Pylvänen
- Sarah-Jane Leavey
Groups
-
GDKV23KMGame design, part-time studies
Objective
You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.
Content
How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule.
Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be integrated where possible
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.
Toteutuksen osien kuvaus
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Further information
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Enrollment
22.08.2022 - 28.08.2022
Timing
29.08.2022 - 16.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
3 op
RDI portion
1 op
Mode of delivery
40 % Contact teaching, 60 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
10 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Elsa Hulkkonen
- Sarah-Jane Leavey
Teacher in charge
Sarah-Jane Leavey
Groups
-
GDKV22SPGame design, full-time studies
Objective
You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.
Content
How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule.
Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be intergrated where possible
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Toteutuksen osien kuvaus
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Further information
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Enrollment
03.01.2022 - 16.01.2022
Timing
03.01.2022 - 01.05.2022
Number of ECTS credits allocated
5 op
Virtual portion
4 op
RDI portion
1 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
10 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Elsa Hulkkonen
- Sarah-Jane Leavey
Teacher in charge
Sarah-Jane Leavey
Groups
-
GDKV22KMGame design, part-time studies
Objective
You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.
Content
How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?
Opiskelumateriaali
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.
Assessment methods and criteria
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RDI will be intergrated where possible
Tentit ja muut määräajat
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Toteutuksen osien kuvaus
Topics covered in the Colour segment of the course include:
The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition
Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.
Further information
Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction