Modularity and proceduralismLaajuus (5 cr)
Course unit code: GA00FS57
General information
- Credits
- 5 cr
- Teaching language
- English
Objective
You apply the principles of modular design in game environments.
You assemble modular assets for reuse and scalability.
You can evaluate the best situations to use modularity.
You plan asset kits that enable variation and visual consistency.
You refine UV unwrapping skills to support modular and procedural texturing.
You generate tileable textures, trim sheets, and modular props.
You validate modular assets through in-engine testing.
You apply procedural methods to create textures and materials for game assets.
You use procedural techniques to model modular game environments or objects.
Content
What is modularity and how does it improve production workflows?
What are the best practices and how to break down an image for modularity?
How to decide if a modular approach is the most effective for the project?
How do you design assets that fit together seamlessly?
How do you unwrap UVs for modular workflows?
What are trim sheets and tileable materials, and how do you use them?
How do modular kits support level design and iteration?
How can procedural techniques expand modular possibilities?
How do you ensure visual coherence and technical compatibility?
How do you use procedural tools in asset creation?
Evaluation
Students can
a. use professional vocabulary and concepts in an expert way in different situations.
b. assess information sources critically.
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.