Character animation and motion capture (5 cr)
Code: GD00CU22-3002
General information
Enrollment
14.12.2020 - 14.01.2021
Timing
01.01.2021 - 28.02.2021
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Kouvola Campus
Teaching languages
- English
Seats
10 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Marko Siitonen
- Brenda Jiménez
Teacher in charge
Marko Siitonen
Groups
-
GDKV18SPGame design, full-time studies
Objective
You learn how to create animated 2D and 3D characters.
You learn to set up motion capture system and capture motion data.
Content
How to create 3D character models, bones, skinning and rigging.
How to animate 2D characters and make sprite sheets?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion.
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the capture data?
How to utilise motion capture data in 3D animation?
Materials
Lectures, videos, links and tutorials on Learn.
Teaching methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss wether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Employer connections
RD&i cooperation will be integrated if possible.
Evaluation scale
1-5
Assessment methods and criteria
Working with mocap in studio. Utilising mobcap data in animating 3D characters.
Qualifications
Required studies of 3D Production module and Basics of 2D animation or equivalent skills.