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Unreal Engine: Basics of Blueprint Visual Scripting (3 cr)

Code: AV00EA20-3001

General information


Timing

01.10.2019 - 31.12.2019

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Campus

Ecampus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Juha Ojala

Teacher in charge

Paula Siitonen

Objective

The attendant knows how to navigate inside the editor and its menus and also knows how to create and use the most common things used in programming (variables, functions, classes, references) inside Unreal Engine. The attendant knows independently how to build working logic using the Unreal Engine Blueprint Visual Scripting System. The attendant knows how to package the program so it can be distributed to other users.

Content

Learn how to navigate inside Unreal Engine editor, what are most common menus and what is included inside them. Getting to know Blueprint Visual Scripting system and benefits it offers compared to normal programming. Learn how to do all basic programming things with the Blueprint scripting system. Build a small example program that is packaged and ready to be distributed to others.

Evaluation scale

Approved/Failed