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Using animation editor inside Unreal Engine (3 cr)

Code: OM00ED99-3001

General information


Enrollment

16.12.2019 - 10.01.2020

Timing

07.01.2020 - 08.03.2020

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Campus

Ecampus

Teaching languages

  • English
  • Finnish

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Juha Ojala

Teacher in charge

Juha Ojala

Objective

The attendant knows animation Unreal Engine provides. The attendant knows how to make use of animations that are brought into the game engine and knows how to combine them in to larger, working entities, using the combined power of animation editor and programming.

Content

We learn all the basics menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming

Evaluation scale

Approved/Failed

Assessment criteria, approved/failed

Approved / Failed