Using animation editor inside Unreal Engine (3 cr)
Code: OM00ED99-3001
General information
Enrollment
16.12.2019 - 10.01.2020
Timing
07.01.2020 - 08.03.2020
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Campus
Ecampus
Teaching languages
- English
- Finnish
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Juha Ojala
Teacher in charge
Juha Ojala
Objective
The attendant knows animation Unreal Engine provides. The attendant knows how to make use of animations that are brought into the game engine and knows how to combine them in to larger, working entities, using the combined power of animation editor and programming.
Content
We learn all the basics menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming
Evaluation scale
Approved/Failed
Assessment criteria, approved/failed
Approved / Failed