Using animation editor inside Unreal Engine (3 cr)
Code: OM00ED99-3001
General information
- Enrollment
- 16.12.2019 - 10.01.2020
- Registration for the implementation has ended.
- Timing
- 07.01.2020 - 08.03.2020
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 0 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Distance learning
- Unit
- Department of Information Technology
- Campus
- Ecampus
- Teaching languages
- English
- Finnish
- Degree programmes
- Degree Programme in Business Information Technology
Objective
The attendant knows animation Unreal Engine provides. The attendant knows how to make use of animations that are brought into the game engine and knows how to combine them in to larger, working entities, using the combined power of animation editor and programming.
Content
We learn all the basics menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming
Evaluation
The code produced in the final assignment and how the animations work will be evaluated.
Material course provides and Epic Games own documentation.
Evaluation scale
Approved/Failed
Assessment criteria, approved/failed
Approved / Failed