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Using animation editor inside Unreal Engine (3 cr)

Code: OM00ED99-3001

General information


Enrollment
16.12.2019 - 10.01.2020
Registration for the implementation has ended.
Timing
07.01.2020 - 08.03.2020
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
0 cr
Virtual portion
3 cr
Mode of delivery
Distance learning
Unit
Department of Information Technology
Campus
Ecampus
Teaching languages
English
Finnish
Degree programmes
Degree Programme in Business Information Technology
Teachers
Juha Ojala
Teacher in charge
Juha Ojala
Course
OM00ED99
No reservations found for realization OM00ED99-3001!

Objective

The attendant knows animation Unreal Engine provides. The attendant knows how to make use of animations that are brought into the game engine and knows how to combine them in to larger, working entities, using the combined power of animation editor and programming.

Content

We learn all the basics menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming

Evaluation

The code produced in the final assignment and how the animations work will be evaluated.

Material course provides and Epic Games own documentation.

Evaluation scale

Approved/Failed

Assessment criteria, approved/failed

Approved / Failed

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