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(3 cr)

Code: VV00ED89-3001

General information


Enrollment

17.10.2019 - 29.10.2019

Timing

01.10.2019 - 31.12.2019

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Campus

Ecampus

Teaching languages

  • English
  • Finnish

Seats

10 - 30

Degree programmes

  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology

Teachers

  • Juha Ojala

Teacher in charge

Juha Ojala

Groups

  • VV2019-2020

Objective

The student knows how to navigate inside the editor and its menus and how to create and use the most common elements used in programming (variables, functions, classes, references) inside Unreal Engine. The student knows how to independently build working logic using the Unreal Engine Blueprint Visual Scripting System. The students knows how to package the program so it can be distributed to other users.

Content

- How to navigate inside Unreal Engine editor, what are most common menus and what is included in them.
- Blueprint Visual Scripting system and benefits it offers compared to normal programming.
- How to do all basic programming steps with the Blueprint scripting system.
- Building a small example program that is packaged and ready to be distributed to others.

Evaluation scale

1-5

Qualifications

Basic knowledge of programming