Unreal Engine: Basics of Blueprint Visual Scripting (3 cr)
Code: VV00ED89-3001
General information
- Enrollment
- 17.10.2019 - 29.10.2019
- Registration for the implementation has ended.
- Timing
- 01.10.2019 - 31.12.2019
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 0 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Distance learning
- Campus
- Ecampus
- Teaching languages
- English
- Finnish
- Seats
- 10 - 30
- Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Objective
The student knows how to navigate inside the editor and its menus and how to create and use the most common elements used in programming (variables, functions, classes, references) inside Unreal Engine. The student knows how to independently build working logic using the Unreal Engine Blueprint Visual Scripting System. The students knows how to package the program so it can be distributed to other users.
Content
- How to navigate inside Unreal Engine editor, what are most common menus and what is included in them.
- Blueprint Visual Scripting system and benefits it offers compared to normal programming.
- How to do all basic programming steps with the Blueprint scripting system.
- Building a small example program that is packaged and ready to be distributed to others.
Evaluation
The code produced in the final assignment and how the program works will be evaluated
Evaluation scale
1-5
Qualifications
Basic knowledge of programming