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Unreal Engine: Basics of Blueprint Visual Scripting (3 cr)

Code: VV00ED89-3001

General information


Enrollment
17.10.2019 - 29.10.2019
Registration for the implementation has ended.
Timing
01.10.2019 - 31.12.2019
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
0 cr
Virtual portion
3 cr
Mode of delivery
Distance learning
Campus
Ecampus
Teaching languages
English
Finnish
Seats
10 - 30
Degree programmes
Degree Programme in Business Information Technology
Degree Programme in Information Technology
Teachers
Juha Ojala
Teacher in charge
Juha Ojala
Course
VV00ED89
No reservations found for realization VV00ED89-3001!

Objective

The student knows how to navigate inside the editor and its menus and how to create and use the most common elements used in programming (variables, functions, classes, references) inside Unreal Engine. The student knows how to independently build working logic using the Unreal Engine Blueprint Visual Scripting System. The students knows how to package the program so it can be distributed to other users.

Content

- How to navigate inside Unreal Engine editor, what are most common menus and what is included in them.
- Blueprint Visual Scripting system and benefits it offers compared to normal programming.
- How to do all basic programming steps with the Blueprint scripting system.
- Building a small example program that is packaged and ready to be distributed to others.

Evaluation

The code produced in the final assignment and how the program works will be evaluated

Evaluation scale

1-5

Qualifications

Basic knowledge of programming

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