Character animation and motion capture (5 op)
Toteutuksen tunnus: GD00CU22-3001
Toteutuksen perustiedot
Ilmoittautumisaika
16.12.2019 - 10.01.2020
Ajoitus
07.01.2020 - 28.02.2020
Opintopistemäärä
5 op
Virtuaaliosuus
1 op
Toteutustapa
80 % Lähiopetus, 20 % Etäopetus
Yksikkö
Kulttuurin koulutusyksikkö
Toimipiste
Kouvolan kampus
Opetuskielet
- Englanti
Koulutus
- Degree Programme in Game Design
Opettaja
- Marko Siitonen
- Brenda Jiménez
Vastuuopettaja
Marko Siitonen
Ryhmät
-
GDKV17SPGame design, full-time studies
Tavoitteet
You learn how to create animated 2D and 3D characters.
You learn to set up motion capture system and capture motion data.
Sisältö
How to create 3D character models, bones, skinning and rigging.
How to animate 2D characters and make sprite sheets?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion.
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the capture data?
How to utilise motion capture data in 3D animation?
Esitietovaatimukset
Required studies of 3D Production module and Basics of 2D animation or equivalent skills.