ZBrush and Substance PainterLaajuus (5 cr)
Code: VV00EW07
Credits
5 op
Objective
- You learn the fundamentals of ZBrush's sculpting tools to create detailed 3D models.
- You learn how to apply realistic textures with Substance Painter.
- You develop the ability to paint directly onto 3D models in ZBrush.
- You learn how to process photo scanned 3D models.
- You integrate textured models into game engines and demonstrate a professional 3D asset creation workflow.
Content
- How do you navigate and customize the interfaces of ZBrush and Substance Painter for an efficient sculpting and texturing workflow?
- How can you create and refine complex 3D geometries using ZBrush's advanced sculpting techniques and tools?
- How do you apply detailed textures and material effects in Substance Painter to bring your 3D models to life?
- How to integrate and render your sculpted and textured models in game engine for real-time use?
Enrollment
08.01.2024 - 14.01.2024
Timing
08.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
20 - 30
Degree programmes
- Degree Programme in Game Design
Teachers
- Panu Vuoristo
Teacher in charge
Panu Vuoristo
Groups
-
GDKV24KMGame design, part-time studies
-
GDKV20KMGame design, part-time studies
-
GDKV22KMGame design, part-time studies
-
GDKV23KMGame design, part-time studies
-
GDKV19KMGame design, part-time studies
-
GDKV22SPGame design, full-time studies
-
GDKV19SPGame design, full-time studies
-
GDKV24SPGame design, full-time studies
-
GDKV21KMGame design, part-time studies
-
GDKV21SPGame design, full-time studies
-
GDKV23SPGame design, full-time studies
-
VV2023-2024Optional studies 2023-2024
-
GDKV20SPGame design, full-time studies
Objective
- You learn the fundamentals of ZBrush's sculpting tools to create detailed 3D models.
- You learn how to apply realistic textures with Substance Painter.
- You develop the ability to paint directly onto 3D models in ZBrush.
- You learn how to process photo scanned 3D models.
- You integrate textured models into game engines and demonstrate a professional 3D asset creation workflow.
Content
- How do you navigate and customize the interfaces of ZBrush and Substance Painter for an efficient sculpting and texturing workflow?
- How can you create and refine complex 3D geometries using ZBrush's advanced sculpting techniques and tools?
- How do you apply detailed textures and material effects in Substance Painter to bring your 3D models to life?
- How to integrate and render your sculpted and textured models in game engine for real-time use?
Opiskelumateriaali
Weekly workshops (recorded for part-time students).
Material and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
The focus of the course is on learning the tools. If suitable topics are found, RDI co-operation is possible.
Evaluation scale
1-5