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Houdini – procedural 3DLaajuus (5 op)

Opintojakson tunnus: VV00EW09

Opintojakson perustiedot


Laajuus
5 op
Opetuskieli
englanti
Vastuuhenkilö
Panu Vuoristo

Osaamistavoitteet

You learn the basics of procedural 3D modeling, dynamic simulations, and scripting.
You understand the fundamentals of node-based workflows, asset creation, and key VFX techniques.

Sisältö

What is procedural content generation (PCG) and what are its benefits?
What is Houdini and what are the alternative software?
What are custom tools and how to make them?
How to navigate Houdini interface, different views and customize them?
What are some of the common workflows for creating effects and procedural structures?
What various types of 3D are (meshes, point clouds, VDBs, volumes)?
What is the utility of PCG in games?
What commonly used data types there are and how to work with them?
How to generate various geometry and modify it?
How to import and export geometry?
How to create procedural tools and effects using nodes and vex?
How to fracture and break objects?
How to simulate rigid bodies, cloth, liquids and pyros?

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