3D character animationLaajuus (5 cr)
Code: GD00FN80
Credits
5 op
Teaching language
- English
Objective
How to animate your characters using keyframes, motion capture data and motion libraries?
How to rig your character for 3D animation?
What different technologies can be used to capture motion and what is the motion capture workflow?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise and modify motion capture data in 3D animation?
How to layer animations and add secondary animation to make your character more life-like?
What techniques can you use to optimize animations for smooth performance in game engines?
Content
You learn how to rig and animate your 3D character.
You learn how to apply the principles of animation to character movements.
You explore character rigging and skinning to prepare 3D models for animation.
You learn how to create control rigs to improve the animation workflow.
You learn to use motion capture systems as well as process, tweak and manipulate the captured data.