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Game engine programming (5 cr)

Code: PO00DN63-3001

General information


Timing
01.01.2022 - 30.06.2022
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Game Programming
Teachers
Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
POKT19SP
Game programming, full-time studies
Course
PO00DN63
No reservations found for realization PO00DN63-3001!

Objective

You are able to make a simple game engine.
You are able to construct a practical software structure within a game engine following the guidelines of object-oriented programming.

Content

What programming features can be found in game engines and how are they implemented?
How do you create sensible software structures in game engines following the guidelines of object-oriented programming?
What aspects need to be considered when creating software components in a game engine?
How to create a simple game engine?

Evaluation

Students are able to
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

Evaluation scale

1-5

Qualifications

Applied game programming
Game data
Advanced game programming
Architecture and patterns
Game mathematics and physics

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