Game engine programming (5 cr)
Code: PO00DN63-3001
General information
- Timing
-
01.01.2022 - 30.06.2022
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Pekka Vilpponen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
POKT19SPGame programming, full-time studies
- Course
- PO00DN63
Objective
You are able to make a simple game engine.
You are able to construct a practical software structure within a game engine following the guidelines of object-oriented programming.
Content
What programming features can be found in game engines and how are they implemented?
How do you create sensible software structures in game engines following the guidelines of object-oriented programming?
What aspects need to be considered when creating software components in a game engine?
How to create a simple game engine?
Evaluation
Students are able to
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Evaluation scale
1-5
Qualifications
Applied game programming
Game data
Advanced game programming
Architecture and patterns
Game mathematics and physics