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Game project production (5 cr)

Code: GD00DL24-3004

General information


Enrollment

07.11.2022 - 18.11.2022

Timing

01.01.2023 - 01.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

RDI portion

1 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

10 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Suvi Pylvänen
  • Panu Vuoristo

Teacher in charge

Panu Vuoristo

Groups

  • GDKV20SP
    Game design, full-time studies

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Materials

Material available on Learn

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

Game Project

Exam schedules

- Deadlines are generally split into stages/steps in a larger project
- Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Student workload

Meetings and presentations combined with a large quantity of student-lead group work related to given project

Content scheduling

Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course

Evaluation scale

1-5

Assessment methods and criteria

Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5