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Backend programming (5 cr)

Code: PO00DN62-3002

General information


Enrollment

06.04.2022 - 22.04.2022

Timing

29.08.2022 - 18.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

10 - 35

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Kimmo Kääriäinen

Teacher in charge

Pekka Vilpponen

Groups

  • POKT20SP
    Game programming, full-time studies

Objective

You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.

Content

What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?

Materials

Online self-study material, online resources and laboratory exercises

Teaching methods

Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities.

Independent track:
If you are working in a company, organization or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practice. You must show your skills via a demonstration, which is determined based on learning objectives.

Blended track:
You study the topics by yourself and execute required learning activities. In this case contact your responsible teacher in the beginning of the studies to agree on the required activities and demonstration of your skills

Employer connections

Not planned

Exam schedules

Retakes are arranged as needed in agreement with the teacher

Student workload

Achieving the learning outcomes requires 135 hours of work of which about third are contact lessons and laboratory exercises and the rest are self study, practice exams and remote exercises

Evaluation scale

1-5

Assessment methods and criteria

Assessment is based on learning activities and assignments