Backend programming (5 cr)
Code: PO00DN62-3002
General information
- Enrollment
- 06.04.2022 - 22.04.2022
- Registration for the implementation has ended.
- Timing
- 29.08.2022 - 18.12.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 10 - 35
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Kimmo Kääriäinen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
POKT20SPGame programming, full-time studies
- Course
- PO00DN62
Objective
You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.
Content
What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?
Evaluation
Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Course material
Online self-study material, online resources and laboratory exercises
Study forms and methods
Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities.
Independent track:
If you are working in a company, organization or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practice. You must show your skills via a demonstration, which is determined based on learning objectives.
Blended track:
You study the topics by yourself and execute required learning activities. In this case contact your responsible teacher in the beginning of the studies to agree on the required activities and demonstration of your skills
RDI and work-related cooperation
Not planned
Timing of exams and assignments
Retakes are arranged as needed in agreement with the teacher
Student workload
Achieving the learning outcomes requires 135 hours of work of which about third are contact lessons and laboratory exercises and the rest are self study, practice exams and remote exercises
Evaluation scale
1-5
Assessment methods and criteria
Assessment is based on learning activities and assignments