Basics of object-oriented programming (5 cr)
Code: RO00EH16-3001
General information
Enrollment
06.04.2022 - 22.04.2022
Timing
29.08.2022 - 20.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Construction and Energy Engineering
Campus
Kouvola Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Robotics and Artificial Intelligence
Teachers
- Jani Ruotsalainen
Teacher in charge
Niina Mässeli
Groups
-
ROKV21SPRobotics and artificial intelligence, full-time studies
Objective
You know the basic elements of object-oriented programming and are able to build classes and instantiate objects from them.
You can describe class structures and objects using real world things and problems.
You will understand inheritance and how class variables and methods work.
You can implement simple software that follows the principles of object-oriented programming.
You will recognize more advanced object-oriented programming structures and features.
Content
What are classes and objects?
What are member variables and methods?
How can concrete real-world things be described by means of object-oriented programming?
What are inheritance and differences in class variables and methods compared to member variables and methods?
How can object-oriented programming solve practical problems?
What are multiple inheritance, loading, virtual functions, abstract base class?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Basics of programming and telecommunications or equivalent knowledge and skills.