Physics for game programmers (5 cr)
Code: PO00ED12-3003
General information
- Enrollment
-
06.04.2023 - 21.04.2023
Registration for the implementation has ended.
- Timing
-
21.08.2023 - 17.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- RDI portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 25 - 35
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Tiina Kettunen
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT22SPGame programming, full-time studies
- Course
- PO00ED12
Objective
You are able to form and solve equations of the motion trajectory of solid and shape-forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.
Content
How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces?
How to present the solutions of equations of quantities in 2D and 3D space?
Evaluation
Students are able to
- use professional vocabulary and concepts in an expert way in different situations.
- evaluate information sources critically.
- choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
Course material
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Study forms and methods
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
RDI and work-related cooperation
During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple physics algorithms. These can be later utilized in different game projects and simulations.
Timing of exams and assignments
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.
International cooperation
Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.
Student workload
A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.